OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Represents UAV buffers (also known as SSBOs in OpenGL) Uav buffers are supported in DX10/DX10.1 hardware (with up to date drivers). More...
#include <OgreUavBufferPacked.h>
Public Member Functions | |
UavBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 bindFlags, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) | |
~UavBufferPacked () override | |
virtual void | bindBufferCS (uint16 slot, size_t offset=0, size_t sizeBytes=0)=0 |
Binds the texture buffer to the given slot in the Vertex/Pixel/Geometry/Hull/Domain/Compute Shader. More... | |
void | destroyAllBufferViews () |
See destroyTexBufferView and getAsReadOnlyBufferView, this one does it on all the creates views. More... | |
void | destroyReadOnlyBufferView () |
Frees memory from the view created by getAsReadOnlyBufferView Does nothing if the view wasn't created. More... | |
void | destroyTexBufferView (PixelFormatGpu pixelFormat) |
Frees memory from a view created by getAsTexBufferView Does nothing if a view of the given pixel format did not exist. More... | |
ReadOnlyBufferPacked * | getAsReadOnlyBufferView () |
Returns a ReadOnlyBufferPacked for binding to the GPU as a texture w/ read-only access. More... | |
TexBufferPacked * | getAsTexBufferView (PixelFormatGpu pixelFormat) |
Returns a TexBufferPacked for binding to the GPU as a texture w/ read-only access. More... | |
BufferPackedTypes | getBufferPackedType () const override |
Useful to query which one is the derived class. More... | |
Public Member Functions inherited from Ogre::BufferPacked | |
BufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) | |
Generic constructor. More... | |
virtual | ~BufferPacked () |
size_t | _getFinalBufferStart () const |
size_t | _getInternalBufferStart () const |
size_t | _getInternalNumElements () const |
size_t | _getInternalTotalSizeBytes () const |
void | _setBufferInterface (BufferInterface *bufferInterface) |
For internal use. More... | |
void | _setShadowCopy (void *copy) |
This will not delete the existing shadow copy so it can be used for other purposes if it is not needed call OGRE_FREE_SIMD( m->getShadowCopy(), MEMCATEGORY_GEOMETRY ) before calling this function. More... | |
void | advanceFrame () |
void | copyTo (BufferPacked *dstBuffer, size_t dstElemStart=0, size_t srcElemStart=0, size_t srcNumElems=std::numeric_limits< size_t >::max()) |
Copies the contents of this buffer to another, using GPU -> GPU transfers. More... | |
BufferInterface * | getBufferInterface () const |
BufferType | getBufferType () const |
uint32 | getBytesPerElement () const |
MappingState | getMappingState () const |
Returns the mapping state. More... | |
size_t | getNumElements () const |
virtual BufferPacked * | getOriginalBufferType () |
If this buffer has been reinterpreted from an UavBufferPacked, returns the original version, otherwise returns 'this'. More... | |
const void * | getShadowCopy () const |
size_t | getTotalSizeBytes () const |
bool | isCurrentlyMapped () const |
Returns whether the buffer is currently mapped. More... | |
void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, bool bAdvanceFrame=true) |
Maps the specified region to a pointer the CPU can access. More... | |
AsyncTicketPtr | readRequest (size_t elementStart, size_t elementCount) |
Async data read request. More... | |
void | regressFrame () |
Performs the opposite of. More... | |
void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
Unmaps or flushes the region mapped with. More... | |
virtual void | upload (const void *data, size_t elementStart, size_t elementCount) |
Sends the provided data to the GPU. More... | |
Public Member Functions inherited from Ogre::GpuTrackedResource | |
virtual | ~GpuTrackedResource () |
virtual bool | isTextureGpu () const |
Represents UAV buffers (also known as SSBOs in OpenGL) Uav buffers are supported in DX10/DX10.1 hardware (with up to date drivers).
Ogre::UavBufferPacked::UavBufferPacked | ( | size_t | internalBufferStartBytes, |
size_t | numElements, | ||
uint32 | bytesPerElement, | ||
uint32 | bindFlags, | ||
void * | initialData, | ||
bool | keepAsShadow, | ||
VaoManager * | vaoManager, | ||
BufferInterface * | bufferInterface | ||
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override |
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pure virtual |
Binds the texture buffer to the given slot in the Vertex/Pixel/Geometry/Hull/Domain/Compute Shader.
slot | The slot to asign this constant buffer. In D3D11 it's called 'slot'. In GLSL it's called it's called 'binding' |
offset | 0-based offset. It is possible to bind a region of the buffer. Offset needs to be aligned. You can query the RS capabilities for the alignment, however 256 bytes is the maximum allowed alignment per the OpenGL specification, making it a safe bet to hardcode. |
sizeBytes | Size in bytes to bind the tex buffer. When zero, binds from offset until the end of the buffer. |
Implemented in Ogre::VulkanUavBufferPacked, Ogre::NULLUavBufferPacked, Ogre::MetalUavBufferPacked, Ogre::GL3PlusUavBufferPacked, and Ogre::D3D11UavBufferPacked.
void Ogre::UavBufferPacked::destroyAllBufferViews | ( | ) |
See destroyTexBufferView and getAsReadOnlyBufferView, this one does it on all the creates views.
void Ogre::UavBufferPacked::destroyReadOnlyBufferView | ( | ) |
Frees memory from the view created by getAsReadOnlyBufferView Does nothing if the view wasn't created.
void Ogre::UavBufferPacked::destroyTexBufferView | ( | PixelFormatGpu | pixelFormat | ) |
Frees memory from a view created by getAsTexBufferView Does nothing if a view of the given pixel format did not exist.
ReadOnlyBufferPacked* Ogre::UavBufferPacked::getAsReadOnlyBufferView | ( | ) |
Returns a ReadOnlyBufferPacked for binding to the GPU as a texture w/ read-only access.
Buffer must've been created with BB_FLAG_READONLY.
TexBufferPacked* Ogre::UavBufferPacked::getAsTexBufferView | ( | PixelFormatGpu | pixelFormat | ) |
Returns a TexBufferPacked for binding to the GPU as a texture w/ read-only access.
Buffer must've been created with BB_FLAG_TEX.
pixelFormat | Format to reinterpret as. Note some RenderSystems (D3D11, Metal) may severely restrict or ignore this parameter. |
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inlineoverridevirtual |
Useful to query which one is the derived class.
Implements Ogre::BufferPacked.
References Ogre::BP_TYPE_UAV.