#include <OgreSkeletonAnimationDef.h>
◆ SkeletonAnimationDef()
Ogre::SkeletonAnimationDef::SkeletonAnimationDef |
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◆ ~SkeletonAnimationDef()
Ogre::SkeletonAnimationDef::~SkeletonAnimationDef |
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◆ _dumpCsvTracks()
void Ogre::SkeletonAnimationDef::_dumpCsvTracks |
( |
String & |
outText | ) |
const |
Dumps all the tracks in CSV format to the output string argument.
Mostly for debugging purposes. (also easy example to show how to enumerate all the tracks and get the bones back from its block index)
◆ _setSkeletonDef()
void Ogre::SkeletonAnimationDef::_setSkeletonDef |
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const SkeletonDef * |
skeletonDef | ) |
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inline |
◆ build()
◆ getNameStr()
const String& Ogre::SkeletonAnimationDef::getNameStr |
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const |
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inline |
◆ getNumFrames()
Real Ogre::SkeletonAnimationDef::getNumFrames |
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const |
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inline |
◆ getOriginalFrameRate()
Real Ogre::SkeletonAnimationDef::getOriginalFrameRate |
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const |
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inline |
◆ setName()
void Ogre::SkeletonAnimationDef::setName |
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const String & |
name | ) |
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inline |
The documentation for this class was generated from the following file: