This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain.
More...
#include <OgreStagingTextureBufferImpl.h>
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| StagingTextureBufferImpl (VaoManager *vaoManager, PixelFormatGpu formatFamily, size_t size, size_t internalBufferStart, size_t vboPoolIdx) |
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| ~StagingTextureBufferImpl () override |
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size_t | _getInternalBufferStart () const |
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size_t | _getInternalTotalSizeBytes () const |
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size_t | _getSizeBytes () override |
| Returns size in bytes. More...
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size_t | getVboPoolIndex () |
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bool | isSmallerThan (const StagingTexture *other) const override |
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void | startMapRegion () override |
| Must be called from main thread when the StagingBuffer is grabbed. More...
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bool | supportsFormat (uint32 width, uint32 height, uint32 depth, uint32 slices, PixelFormatGpu pixelFormat) const override |
| D3D11 has restrictions about which StagingTextures can be uploaded to which textures based on texture families (for example all PFG_RGBA32_* belong to the same family). More...
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| StagingTexture (VaoManager *vaoManager, PixelFormatGpu formatFamily) |
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virtual | ~StagingTexture () |
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PixelFormatGpu | getFormatFamily () const |
| Returns the format family it was requested. More...
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uint32 | getLastFrameUsed () const |
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TextureBox | mapRegion (uint32 width, uint32 height, uint32 depth, uint32 slices, PixelFormatGpu pixelFormat) |
| Can be called from worker thread, but not from multiple threads at the same time, also you can't call anything else either. More...
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virtual void | stopMapRegion () |
| Must be called from main thread when the StagingBuffer is released. More...
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virtual void | upload (const TextureBox &srcBox, TextureGpu *dstTexture, uint8 mipLevel, const TextureBox *cpuSrcBox=0, const TextureBox *dstBox=0, bool skipSysRamCopy=false) |
| Uploads a region of data in srcBox (which must have been created with mapRegion) into dstTexture. More...
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bool | uploadWillStall () |
| If it returns true, startMapRegion will stall. More...
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This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain.
◆ StagingTextureBufferImpl()
Ogre::StagingTextureBufferImpl::StagingTextureBufferImpl |
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VaoManager * |
vaoManager, |
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PixelFormatGpu |
formatFamily, |
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size_t |
size, |
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size_t |
internalBufferStart, |
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size_t |
vboPoolIdx |
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) |
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◆ ~StagingTextureBufferImpl()
Ogre::StagingTextureBufferImpl::~StagingTextureBufferImpl |
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override |
◆ _getInternalBufferStart()
size_t Ogre::StagingTextureBufferImpl::_getInternalBufferStart |
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const |
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inline |
◆ _getInternalTotalSizeBytes()
size_t Ogre::StagingTextureBufferImpl::_getInternalTotalSizeBytes |
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const |
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inline |
◆ _getSizeBytes()
size_t Ogre::StagingTextureBufferImpl::_getSizeBytes |
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overridevirtual |
Returns size in bytes.
Note it's tagged as advanced use (via _underscore) because Just because a StagingTexture has enough available size, does not mean it can hold the data you'll want (a D3D11 StagingTexture of 256x512 cannot hold 1024x1 texture data even though it has the available capacity)
- Returns
- Size in bytes of this staging texture.
Implements Ogre::StagingTexture.
◆ getVboPoolIndex()
size_t Ogre::StagingTextureBufferImpl::getVboPoolIndex |
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inline |
◆ isSmallerThan()
bool Ogre::StagingTextureBufferImpl::isSmallerThan |
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const StagingTexture * |
other | ) |
const |
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overridevirtual |
◆ startMapRegion()
void Ogre::StagingTextureBufferImpl::startMapRegion |
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overridevirtual |
◆ supportsFormat()
D3D11 has restrictions about which StagingTextures can be uploaded to which textures based on texture families (for example all PFG_RGBA32_* belong to the same family).
This function will return true if the StagingTexture can be used with the given format. On all the other RenderSystems, this nonsense does not exist thus it returns always true unless the request is so big it could never be fullfilled (it's larger than our maximum capacity)
Implements Ogre::StagingTexture.
Reimplemented in Ogre::VulkanStagingTexture.
The documentation for this class was generated from the following file: