OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine


struct  Ogre::ActiveActorData
struct  Ogre::ArrayActorPlane
 Actors are defined by a plane and a rectangle that limits that plane. More...
class  Ogre::AtmosphereNpr
 Non-physically-based-render (NPR) Atmosphere solution. More...
struct  Ogre::ComputeProperty
class  Ogre::HlmsCompute
 HLMS implementation that handles compute shaders. More...
class  Ogre::HlmsComputeJob
class  Ogre::HlmsLowLevel
 This is an HLMS implementation that acts as proxy to use the Material system from Ogre 1.9 The older material system is data-driven (thanks to AutoParamDataSource) compared to HLMS where the user needs to write its own implementation in C++ (or modify an exisiting one). More...
class  Ogre::HlmsLowLevelDatablock
 Contains information needed by the UI (2D) for OpenGL ES 2.0. More...
struct  Ogre::LowLevelProp
class  Ogre::PlanarReflectionActor
class  Ogre::PlanarReflections
 Planar Reflections can be used with both Unlit and PBS, but they're setup differently. More...
class  Ogre::ShaderParams
 The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters). More...

Detailed Description