OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HlmsPso Struct Reference

We cache some conversion values here to avoid doing it every time we set the Pso. More...

#include <OgreD3D11HlmsPso.h>

Public Attributes

ComPtr< ID3D11DepthStencilState > depthStencilState
 
D3D11HLSLProgramdomainShader
 
D3D11HLSLProgramgeometryShader
 
D3D11HLSLProgramhullShader
 
ComPtr< ID3D11InputLayout > inputLayout
 
D3D11HLSLProgrampixelShader
 
D3D11_PRIMITIVE_TOPOLOGY topology
 
D3D11HLSLProgramvertexShader
 

Detailed Description

We cache some conversion values here to avoid doing it every time we set the Pso.

See also
HlmsPso

Member Data Documentation

◆ depthStencilState

ComPtr<ID3D11DepthStencilState> Ogre::D3D11HlmsPso::depthStencilState

◆ domainShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::domainShader

◆ geometryShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::geometryShader

◆ hullShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::hullShader

◆ inputLayout

ComPtr<ID3D11InputLayout> Ogre::D3D11HlmsPso::inputLayout

◆ pixelShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::pixelShader

◆ topology

D3D11_PRIMITIVE_TOPOLOGY Ogre::D3D11HlmsPso::topology

◆ vertexShader

D3D11HLSLProgram* Ogre::D3D11HlmsPso::vertexShader

The documentation for this struct was generated from the following file: