OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::DescriptorSetUav Struct Reference

Descriptor sets describe what uavs should be bound together in one place. More...

#include <OgreDescriptorSetUav.h>

Classes

struct  BufferSlot
 
struct  Slot
 
struct  TextureSlot
 

Public Types

enum  SlotType { SlotTypeBuffer , SlotTypeTexture }
 

Public Member Functions

 DescriptorSetUav ()
 
void checkValidity () const
 
bool operator!= (const DescriptorSetUav &other) const
 Warning: This operator won't see changes in UAVs (i.e. More...
 
bool operator< (const DescriptorSetUav &other) const
 

Public Attributes

uint16 mRefCount
 
void * mRsData
 Render-System specific data. More...
 
FastArray< SlotmUavs
 

Detailed Description

Descriptor sets describe what uavs should be bound together in one place.

Remarks
Do not create and destroy a set every frame. You should create it once, and reuse it until it is no longer necessary, only then you should destroy it.

Member Enumeration Documentation

◆ SlotType

Enumerator
SlotTypeBuffer 
SlotTypeTexture 

Constructor & Destructor Documentation

◆ DescriptorSetUav()

Ogre::DescriptorSetUav::DescriptorSetUav ( )
inline

Member Function Documentation

◆ checkValidity()

void Ogre::DescriptorSetUav::checkValidity ( ) const

◆ operator!=()

bool Ogre::DescriptorSetUav::operator!= ( const DescriptorSetUav other) const
inline

Warning: This operator won't see changes in UAVs (i.e.

data baked into mRsData). If you get notifyTextureChanged call, the UAV has changed and you must assume the DescriptorSetUav has changed. UAV = Unordered Access View.

References mUavs, and Ogre::FastArray< T >::size().

◆ operator<()

bool Ogre::DescriptorSetUav::operator< ( const DescriptorSetUav other) const
inline

Member Data Documentation

◆ mRefCount

uint16 Ogre::DescriptorSetUav::mRefCount

◆ mRsData

void* Ogre::DescriptorSetUav::mRsData

Render-System specific data.

◆ mUavs

FastArray<Slot> Ogre::DescriptorSetUav::mUavs

Referenced by operator!=(), and operator<().


The documentation for this struct was generated from the following file: