#include <OgreLodData.h>
◆ addEdge()
      
        
          | void Ogre::LodData::Vertex::addEdge  | 
          ( | 
          const Edge &  | 
          edge | ) | 
           | 
        
      
 
 
◆ removeEdge()
      
        
          | void Ogre::LodData::Vertex::removeEdge  | 
          ( | 
          const Edge &  | 
          edge | ) | 
           | 
        
      
 
 
◆ collapseToi
      
        
          | VertexI Ogre::LodData::Vertex::collapseToi | 
        
      
 
 
◆ costHeapPosition
      
        
          | CollapseCostHeap::iterator Ogre::LodData::Vertex::costHeapPosition | 
        
      
 
Iterator pointing to the position in the mCollapseCostSet, which allows fast remove. 
 
 
◆ edges
      
        
          | VEdges Ogre::LodData::Vertex::edges | 
        
      
 
 
◆ normal
      
        
          | Vector3 Ogre::LodData::Vertex::normal | 
        
      
 
 
◆ position
      
        
          | Vector3 Ogre::LodData::Vertex::position | 
        
      
 
 
◆ seam
      
        
          | bool Ogre::LodData::Vertex::seam | 
        
      
 
 
◆ triangles
The documentation for this struct was generated from the following file: