OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::LodInputBuffer Struct Reference

Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...

#include <OgreLodBuffer.h>

Classes

struct  Submesh
 

Public Member Functions

void clear ()
 
void fillBuffer (Ogre::v1::MeshPtr mesh)
 

Public Attributes

Real boundingSphereRadius
 
String meshName
 
LodVertexBuffer sharedVertexBuffer
 
vector< Submesh >::type submesh
 

Detailed Description

Data representing all required information from a Mesh. Used by LodInputProviderBuffer.

Member Function Documentation

◆ clear()

void Ogre::LodInputBuffer::clear ( )

◆ fillBuffer()

void Ogre::LodInputBuffer::fillBuffer ( Ogre::v1::MeshPtr  mesh)

Member Data Documentation

◆ boundingSphereRadius

Real Ogre::LodInputBuffer::boundingSphereRadius

◆ meshName

String Ogre::LodInputBuffer::meshName

◆ sharedVertexBuffer

LodVertexBuffer Ogre::LodInputBuffer::sharedVertexBuffer

◆ submesh

vector<Submesh>::type Ogre::LodInputBuffer::submesh

The documentation for this struct was generated from the following file: