OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::TexturePool Struct Reference

#include <OgreTextureGpuManager.h>

Public Member Functions

bool empty () const
 
bool hasFreeSlot () const
 

Public Attributes

vector< uint16 >::type availableSlots
 
bool manuallyReserved
 
TextureGpumasterTexture
 
uint16 usedMemory
 
TextureGpuVec usedSlots
 

Member Function Documentation

◆ empty()

bool Ogre::TexturePool::empty ( ) const

◆ hasFreeSlot()

bool Ogre::TexturePool::hasFreeSlot ( ) const

Member Data Documentation

◆ availableSlots

vector<uint16>::type Ogre::TexturePool::availableSlots

◆ manuallyReserved

bool Ogre::TexturePool::manuallyReserved

◆ masterTexture

TextureGpu* Ogre::TexturePool::masterTexture

◆ usedMemory

uint16 Ogre::TexturePool::usedMemory

◆ usedSlots

TextureGpuVec Ogre::TexturePool::usedSlots

The documentation for this struct was generated from the following file: