PagedGeometry
1.3.0
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▼NForests | |
▼CBatchedGeometry | A "lightweight" version of Ogre::StaticGeometry, which gives you a little more control over the batch materials, etc |
▼CSubBatch | Visible chunk of geometry |
CQueuedMesh | |
CBatchPage | Renders entities as StaticGeometry |
CGrassLoader | A PageLoader-derived object you can use with PagedGeometry to produce realistic grass |
CGrassLayer | A data structure giving you full control over grass properties |
CGrassPage | A custom page type designed specifically for use with GrassLoader |
CImpostorPage | Renders entities as impostors (billboard images that look just like the real entity) |
CImpostorBatch | |
CImpostorTexture | |
CPagedGeometry | A class providing highly optimized methods for rendering massive amounts of geometry |
CGeometryPage | This base-class can be extended to provide different ways of representing entities |
CPageInfo | Useful page information supplied to a pageloader |
CPageLoader | A class which you extend to provide a callback function for loading entities |
CGeometryPageManager | Manages the rendering of geometry for a detail level type |
CDensityMap | A 2D greyscale image that is assigned to a certain region of your world to represent density levels |
CColorMap | A 2D greyscale image that is assigned to a certain region of your world to represent color levels |
CStaticBillboardSet | A faster alternative to Ogre's built-in BillboardSet class |
CSBMaterialRef | |
CTreeLoader2D | A PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain |
CTreeRef | |
CTreeIterator2D | |
CTreeLoader3D | A PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain |
CTreeIterator3D | |
▼CWindBatchedGeometry | A variation of BatchedGeometry designed for WindBatchPage |
CWindSubBatch | Wind chunck of Renderable geometry |
CWindBatchPage | Renders entities as StaticGeometry with hardware accelerated wind animation capability |
CRandomTable |