PagedGeometry  1.3.0
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NForests
 CBatchedGeometryA "lightweight" version of Ogre::StaticGeometry, which gives you a little more control over the batch materials, etc
 CSubBatchVisible chunk of geometry
 CQueuedMesh
 CBatchPageRenders entities as StaticGeometry
 CGrassLoaderA PageLoader-derived object you can use with PagedGeometry to produce realistic grass
 CGrassLayerA data structure giving you full control over grass properties
 CGrassPageA custom page type designed specifically for use with GrassLoader
 CImpostorPageRenders entities as impostors (billboard images that look just like the real entity)
 CImpostorBatch
 CImpostorTexture
 CPagedGeometryA class providing highly optimized methods for rendering massive amounts of geometry
 CGeometryPageThis base-class can be extended to provide different ways of representing entities
 CPageInfoUseful page information supplied to a pageloader
 CPageLoaderA class which you extend to provide a callback function for loading entities
 CGeometryPageManagerManages the rendering of geometry for a detail level type
 CDensityMapA 2D greyscale image that is assigned to a certain region of your world to represent density levels
 CColorMapA 2D greyscale image that is assigned to a certain region of your world to represent color levels
 CStaticBillboardSetA faster alternative to Ogre's built-in BillboardSet class
 CSBMaterialRef
 CTreeLoader2DA PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain
 CTreeRef
 CTreeIterator2D
 CTreeLoader3DA PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain
 CTreeIterator3D
 CWindBatchedGeometryA variation of BatchedGeometry designed for WindBatchPage
 CWindSubBatchWind chunck of Renderable geometry
 CWindBatchPageRenders entities as StaticGeometry with hardware accelerated wind animation capability
 CRandomTable