Ogre Procedural
0.3.0 unstable
Procedural Geometry & Textures for Ogre3D
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Classes | |
class | Procedural::Cell |
Create a texture consisting of cells aligned in a grid, or a chessboard. More... | |
class | Procedural::Cloud |
Creates a cloud structured image. More... | |
class | Procedural::Gradient |
Fills full image with given colour gradients. More... | |
class | Procedural::Image |
Load an image from a resource. More... | |
class | Procedural::Labyrinth |
Creates a labyrinth structured image. More... | |
class | Procedural::Marble |
Creates a marble structured image. More... | |
class | Procedural::Noise |
Fills full image with noise in a given colour. More... | |
class | Procedural::Solid |
Fills full image with given colour. More... | |
class | Procedural::Textile |
Creates a textile structured image. More... | |
class | Procedural::Wood |
Creates a wood slice image. More... | |
class | Procedural::Abnormals |
Use alpha channel as an mask for an other image. More... | |
class | Procedural::Alpha |
Colour extraction. More... | |
class | Procedural::AlphaMask |
Use alpha channel as an mask for an other image. More... | |
class | Procedural::Blit |
copies a part of the input buffer towards the current buffer. More... | |
class | Procedural::Blur |
Reduce sharpness on input image. More... | |
class | Procedural::Channel |
Extract one channel or create gray image. More... | |
class | Procedural::CircleTexture |
Draw a circle. More... | |
class | Procedural::Colours |
A colour filter. More... | |
class | Procedural::Combine |
Combine inputs together. More... | |
class | Procedural::Convolution |
Convolution filter. More... | |
class | Procedural::Crack |
Create lines that can be randomly cracked or follow a normal map. More... | |
class | Procedural::Cycloid |
Draw a cycloid. More... | |
class | Procedural::Dilate |
Expands bright areas over darker areas. More... | |
class | Procedural::Distort |
Apply normal (ie. More... | |
class | Procedural::EdgeDetection |
Edge detection on input image. More... | |
class | Procedural::EllipseTexture |
Draw an ellipse. More... | |
class | Procedural::Flip |
Flip the image. More... | |
class | Procedural::Glow |
Render a glow. More... | |
class | Procedural::Invert |
Invert image. More... | |
class | Procedural::Jitter |
Exchange pixels at random positions. More... | |
class | Procedural::Lerp |
Linear interpolation. More... | |
class | Procedural::TextureLightBaker |
Apply an illumination on a surface. More... | |
class | Procedural::Lookup |
Copy pixels from base input (x, y) to given coordinates from parameter image (red, green). More... | |
class | Procedural::Normals |
Convert height map to normal map. More... | |
class | Procedural::OilPaint |
Create an oil painted image. More... | |
class | Procedural::Polygon |
Draw a polygon. More... | |
class | Procedural::RandomPixels |
Draw a number of pixels at random positions. More... | |
class | Procedural::RectangleTexture |
Draw a rectangle. More... | |
class | Procedural::RotationZoom |
Rotate & zoom image. More... | |
class | Procedural::Segment |
Colours image segments based on threshold. More... | |
class | Procedural::Sharpen |
Increase sharpness on input image. More... | |
class | Procedural::Threshold |
Simple threshold filter. More... | |
class | Procedural::Vortex |
Twist some fragment of input image. More... | |
Elements for procedural texture creation.