OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreGLPrerequisites.h"
#include "OgrePlatform.h"
#include "OgreRenderSystem.h"
#include "OgreGLHardwareBufferManager.h"
#include "OgreGLGpuProgramManager.h"
#include "OgreVector4.h"
#include "OgreGLRenderSystemCommon.h"
#include "OgreGLStateCacheManager.h"
Classes | |
class | Ogre::GLRenderSystem |
Implementation of GL as a rendering system. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Ogre::GLSL | |
Macros | |
#define | MAX_LIGHTS 8 |
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot. More... | |
#define MAX_LIGHTS 8 |
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.