OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
OgreGLSLProgramManagerCommon.h File Reference
#include "OgreGLSupportPrerequisites.h"
#include "OgreString.h"
#include "OgreGpuProgramParams.h"


class  Ogre::GLSLProgramManagerCommon
 Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More...



This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/