OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
OgreGLSLShaderCommon.h File Reference
#include "OgreGLSupportPrerequisites.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreRenderOperation.h"
#include "OgreGLUniformCache.h"

Classes

class  Ogre::GLSLShaderCommon
 Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More...
 
class  Ogre::GLSLShaderCommon::CmdAttach
 Command object for attaching another GLSL Program. More...
 
class  Ogre::GLSLShaderCommon::CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  Ogre::GLSLShaderCommon::CmdInputOperationType
 Command object for setting the input operation type (geometry shader only) More...
 
class  Ogre::GLSLShaderCommon::CmdMaxOutputVertices
 Command object for setting the maximum output vertices (geometry shader only) More...
 
class  Ogre::GLSLShaderCommon::CmdOutputOperationType
 Command object for setting the output operation type (geometry shader only) More...
 
class  Ogre::GLSLShaderCommon::CmdPreprocessorDefines
 Command object for setting macro defines. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/