OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreTextureUnitState.h"
#include "OgreGpuProgram.h"
#include "OgreStringVector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::MaterialScriptContext |
Struct for holding the script context while parsing. More... | |
struct | Ogre::MaterialScriptProgramDefinition |
Struct for holding a program definition which is in progress. More... | |
class | Ogre::MaterialSerializer |
Class for serializing Materials to / from a .material script. More... | |
class | Ogre::MaterialSerializer::Listener |
Class that allows listening in on the various stages of material serialization process. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef bool(* | Ogre::ATTRIBUTE_PARSER) (String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {. More... | |
Enumerations | |
enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
Enum to identify material sections. More... | |