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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreTextureUnitState.h"#include "OgreGpuProgram.h"#include "OgreStringVector.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::MaterialScriptContext |
| Struct for holding the script context while parsing. More... | |
| struct | Ogre::MaterialScriptProgramDefinition |
| Struct for holding a program definition which is in progress. More... | |
| class | Ogre::MaterialSerializer |
| Class for serializing Materials to / from a .material script. More... | |
| class | Ogre::MaterialSerializer::Listener |
| Class that allows listening in on the various stages of material serialization process. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
| typedef bool(* | Ogre::ATTRIBUTE_PARSER) (String ¶ms, MaterialScriptContext &context) |
| Function def for material attribute parser; return value determines if the next line should be {. More... | |
Enumerations | |
| enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
| Enum to identify material sections. More... | |