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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreSingleton.h"#include "OgrePixelFormat.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::ShadowTextureConfig |
| Structure containing the configuration for one shadow texture. More... | |
| class | Ogre::ShadowTextureManager |
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
| typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
| typedef vector< ShadowTextureConfig >::type | Ogre::ShadowTextureConfigList |
| typedef vector< TexturePtr >::type | Ogre::ShadowTextureList |
Functions | |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |