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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Structure containing the configuration for one shadow texture. More...
#include <OgreShadowTextureManager.h>
Public Member Functions | |
| ShadowTextureConfig () | |
Public Attributes | |
| uint16 | depthBufferPoolId |
| PixelFormat | format |
| unsigned int | fsaa |
| unsigned int | height |
| unsigned int | width |
Structure containing the configuration for one shadow texture.
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inline |
| unsigned int Ogre::ShadowTextureConfig::width |
| unsigned int Ogre::ShadowTextureConfig::height |
| PixelFormat Ogre::ShadowTextureConfig::format |
| unsigned int Ogre::ShadowTextureConfig::fsaa |
| uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |