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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreTerrainPrerequisites.h"#include "OgreCommon.h"#include "OgreVector3.h"#include "OgreAxisAlignedBox.h"#include "OgreSceneManager.h"#include "OgreTerrainMaterialGenerator.h"#include "OgreTerrainLayerBlendMap.h"#include "OgreWorkQueue.h"#include "OgreTerrainLodManager.h"Classes | |
| class | Ogre::Terrain |
| The main containing class for a chunk of terrain. More... | |
| class | Ogre::Terrain::DefaultGpuBufferAllocator |
| Standard implementation of a buffer allocator which re-uses buffers. More... | |
| class | Ogre::Terrain::GpuBufferAllocator |
| Interface used to by the Terrain instance to allocate GPU buffers. More... | |
| struct | Ogre::Terrain::ImportData |
| Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More... | |
| struct | Ogre::Terrain::LayerInstance |
| An instance of a layer, with specific texture names. More... | |
| class | Ogre::TerrainGlobalOptions |
| Options class which just stores default options for the terrain. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |