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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Interface used to by the Terrain instance to allocate GPU buffers. More...
#include <OgreTerrain.h>
Inheritance diagram for Ogre::Terrain::GpuBufferAllocator:Public Member Functions | |
| GpuBufferAllocator () | |
| virtual | ~GpuBufferAllocator () |
| virtual void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta)=0 |
| Allocate (or reuse) vertex buffers for a terrain LOD. More... | |
| virtual void | freeAllBuffers ()=0 |
| Free any buffers we're holding. More... | |
| virtual void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf)=0 |
| Free (or return to the pool) vertex buffers for terrain. More... | |
| virtual HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)=0 |
| Get a shared index buffer for a given number of settings. More... | |
Interface used to by the Terrain instance to allocate GPU buffers.
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inline |
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inlinevirtual |
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pure virtual |
Allocate (or reuse) vertex buffers for a terrain LOD.
| numVertices | The total number of vertices |
| destPos | Pointer to a vertex buffer for positions, to be bound |
| destDelta | Pointer to a vertex buffer for deltas, to be bound |
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
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pure virtual |
Free (or return to the pool) vertex buffers for terrain.
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
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pure virtual |
Get a shared index buffer for a given number of settings.
| batchSize | The batch size along one edge |
| vdatasize | The size of the referenced vertex data along one edge |
| vertexIncrement | The number of vertices to increment for each new indexed row / column |
| xoffset | The x offset from the start of vdatasize, at that resolution |
| yoffset | The y offset from the start of vdatasize, at that resolution |
| numSkirtRowsCols | Number of rows and columns of skirts |
| skirtRowColSkip | The number of rows / cols to skip in between skirts |
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
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pure virtual |
Free any buffers we're holding.
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.