OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgreTerrainPrerequisites.h"
#include "OgreCommon.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
Classes | |
class | Ogre::TerrainQuadTreeNode |
A node in a quad tree used to store a patch of terrain. More... | |
struct | Ogre::TerrainQuadTreeNode::LodLevel |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |