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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include <vector>#include "OgreManualObject.h"#include "OgreVector3.h"#include "OgreAxisAlignedBox.h"#include "OgreVolumePrerequisites.h"Classes | |
| class | Ogre::Volume::MeshBuilder |
| Class to build up a mesh with vertices and indices. More... | |
| class | Ogre::Volume::MeshBuilderCallback |
| Callback class when the user needs information about the triangles of chunks of a LOD level. More... | |
| struct | Ogre::Volume::Vertex |
| Lightweight struct to represent a mesh vertex. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
| Ogre::Volume | |
Typedefs | |
| typedef vector< size_t >::type | Ogre::Volume::VecIndices |
| To hold indices. More... | |
| typedef vector< Vertex >::type | Ogre::Volume::VecVertex |
| To hold vertices. More... | |
| typedef struct _OgreVolumeExport Ogre::Volume::Vertex | Ogre::Volume::Vertex |
| Lightweight struct to represent a mesh vertex. More... | |
Functions | |
| bool _OgreVolumeExport | Ogre::Volume::operator< (const Vertex &a, const Vertex &b) |
| A less operator. More... | |
| bool _OgreVolumeExport | Ogre::Volume::operator== (Vertex const &a, Vertex const &b) |
| == operator for two vertices. More... | |