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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
#include <OgreCompositionTargetPass.h>
Inheritance diagram for Ogre::CompositionTargetPass:Public Types | |
| enum | InputMode { IM_NONE, IM_PREVIOUS } |
| Input mode of a TargetPass. More... | |
| typedef vector< CompositionPass * >::type | Passes |
| typedef VectorIterator< Passes > | PassIterator |
Public Member Functions | |
| CompositionTargetPass (CompositionTechnique *parent) | |
| ~CompositionTargetPass () | |
| bool | _isSupported (void) |
| Determine if this target pass is supported on the current rendering device. More... | |
| CompositionPass * | createPass () |
| Create a new pass, and return a pointer to it. More... | |
| InputMode | getInputMode () const |
| Get input mode. More... | |
| float | getLodBias () |
| Get the scene LOD bias used by this pass. More... | |
| const String & | getMaterialScheme (void) const |
| Get the material scheme used by this target pass. More... | |
| size_t | getNumPasses () |
| Get the number of passes. More... | |
| bool | getOnlyInitial () |
| Get "only initial" flag. More... | |
| const String & | getOutputName () const |
| Get output local texture name. More... | |
| CompositionTechnique * | getParent () |
| Get parent object. More... | |
| CompositionPass * | getPass (size_t idx) |
| Get a pass. More... | |
| const Passes & | getPasses () const |
| Get the Passes in this TargetPass. More... | |
| PassIterator | getPassIterator (void) |
| Get an iterator over the Passes in this TargetPass. More... | |
| bool | getShadowsEnabled (void) const |
| Get whether shadows are enabled in this target pass. More... | |
| uint32 | getVisibilityMask () |
| Get the scene visibility mask used by this pass. More... | |
| void | removeAllPasses () |
| Remove all passes. More... | |
| void | removePass (size_t idx) |
| Remove a pass. More... | |
| void | setInputMode (InputMode mode) |
| Set input mode of this TargetPass. More... | |
| void | setLodBias (float bias) |
| Set the scene LOD bias used by this pass. More... | |
| void | setMaterialScheme (const String &schemeName) |
| Set the material scheme used by this target pass. More... | |
| void | setOnlyInitial (bool value) |
| Set "only initial" flag. More... | |
| void | setOutputName (const String &out) |
| Set output local texture name. More... | |
| void | setShadowsEnabled (bool enabled) |
| Set whether shadows are enabled in this target pass. More... | |
| void | setVisibilityMask (uint32 mask) |
| Set the scene visibility mask used by this pass. More... | |
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
| typedef vector<CompositionPass *>::type Ogre::CompositionTargetPass::Passes |
| Ogre::CompositionTargetPass::CompositionTargetPass | ( | CompositionTechnique * | parent | ) |
| Ogre::CompositionTargetPass::~CompositionTargetPass | ( | ) |
| void Ogre::CompositionTargetPass::setInputMode | ( | InputMode | mode | ) |
Set input mode of this TargetPass.
| InputMode Ogre::CompositionTargetPass::getInputMode | ( | ) | const |
Get input mode.
| void Ogre::CompositionTargetPass::setOutputName | ( | const String & | out | ) |
Set output local texture name.
| const String& Ogre::CompositionTargetPass::getOutputName | ( | ) | const |
Get output local texture name.
| void Ogre::CompositionTargetPass::setOnlyInitial | ( | bool | value | ) |
Set "only initial" flag.
This makes that this target pass is only executed initially after the effect has been enabled.
| bool Ogre::CompositionTargetPass::getOnlyInitial | ( | ) |
Get "only initial" flag.
| void Ogre::CompositionTargetPass::setVisibilityMask | ( | uint32 | mask | ) |
Set the scene visibility mask used by this pass.
| uint32 Ogre::CompositionTargetPass::getVisibilityMask | ( | ) |
Get the scene visibility mask used by this pass.
| void Ogre::CompositionTargetPass::setMaterialScheme | ( | const String & | schemeName | ) |
Set the material scheme used by this target pass.
| const String& Ogre::CompositionTargetPass::getMaterialScheme | ( | void | ) | const |
Get the material scheme used by this target pass.
| void Ogre::CompositionTargetPass::setShadowsEnabled | ( | bool | enabled | ) |
Set whether shadows are enabled in this target pass.
| bool Ogre::CompositionTargetPass::getShadowsEnabled | ( | void | ) | const |
Get whether shadows are enabled in this target pass.
| void Ogre::CompositionTargetPass::setLodBias | ( | float | bias | ) |
Set the scene LOD bias used by this pass.
The default is 1.0, everything below that means lower quality, higher means higher quality.
| float Ogre::CompositionTargetPass::getLodBias | ( | ) |
Get the scene LOD bias used by this pass.
| CompositionPass* Ogre::CompositionTargetPass::createPass | ( | ) |
Create a new pass, and return a pointer to it.
| void Ogre::CompositionTargetPass::removePass | ( | size_t | idx | ) |
Remove a pass.
It will also be destroyed.
| CompositionPass* Ogre::CompositionTargetPass::getPass | ( | size_t | idx | ) |
Get a pass.
| size_t Ogre::CompositionTargetPass::getNumPasses | ( | ) |
Get the number of passes.
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inline |
Get the Passes in this TargetPass.
| void Ogre::CompositionTargetPass::removeAllPasses | ( | ) |
Remove all passes.
| PassIterator Ogre::CompositionTargetPass::getPassIterator | ( | void | ) |
Get an iterator over the Passes in this TargetPass.
| CompositionTechnique* Ogre::CompositionTargetPass::getParent | ( | ) |
Get parent object.
| bool Ogre::CompositionTargetPass::_isSupported | ( | void | ) |
Determine if this target pass is supported on the current rendering device.