OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::CompositionTechnique Class Reference

Base composition technique, can be subclassed in plugins. More...

#include <OgreCompositionTechnique.h>

+ Inheritance diagram for Ogre::CompositionTechnique:

Classes

class  TextureDefinition
 Local texture definition. More...
 

Public Types

typedef vector< CompositionTargetPass * >::type TargetPasses
 Typedefs for several iterators. More...
 
typedef VectorIterator< TargetPassesTargetPassIterator
 
typedef VectorIterator< TextureDefinitionsTextureDefinitionIterator
 
typedef vector< TextureDefinition * >::type TextureDefinitions
 
enum  TextureScope { TS_LOCAL, TS_CHAIN, TS_GLOBAL }
 

Public Member Functions

 CompositionTechnique (Compositor *parent)
 
virtual ~CompositionTechnique ()
 
CompositionTargetPasscreateTargetPass ()
 Create a new target pass, and return a pointer to it. More...
 
TextureDefinitioncreateTextureDefinition (const String &name)
 Create a new local texture definition, and return a pointer to it. More...
 
const StringgetCompositorLogicName () const
 Get the compositor logic name assigned to this technique. More...
 
size_t getNumTargetPasses ()
 Get the number of target passes. More...
 
size_t getNumTextureDefinitions ()
 Get the number of local texture definitions. More...
 
CompositionTargetPassgetOutputTargetPass ()
 Get output (final) target pass. More...
 
CompositorgetParent ()
 Get parent object. More...
 
const StringgetSchemeName () const
 Get the scheme name assigned to this technique. More...
 
CompositionTargetPassgetTargetPass (size_t idx)
 Get a target pass. More...
 
const TargetPassesgetTargetPasses () const
 Get the TargetPasses in this Technique. More...
 
TargetPassIterator getTargetPassIterator (void)
 
TextureDefinitiongetTextureDefinition (size_t idx)
 Get a local texture definition. More...
 
TextureDefinitiongetTextureDefinition (const String &name)
 Get a local texture definition with a specific name. More...
 
TextureDefinitionIterator getTextureDefinitionIterator (void)
 
const TextureDefinitionsgetTextureDefinitions () const
 Get the TextureDefinitions in this Technique. More...
 
virtual bool isSupported (bool allowTextureDegradation)
 Determine if this technique is supported on the current rendering device. More...
 
void removeAllTargetPasses ()
 Remove all target passes. More...
 
void removeAllTextureDefinitions ()
 Remove all Texture Definitions. More...
 
void removeTargetPass (size_t idx)
 Remove a target pass. More...
 
void removeTextureDefinition (size_t idx)
 Remove and destroy a local texture definition. More...
 
void setCompositorLogicName (const String &compositorLogicName)
 Set the name of the compositor logic assigned to this technique. More...
 
virtual void setSchemeName (const String &schemeName)
 Assign a scheme name to this technique, used to switch between multiple techniques by choice rather than for hardware compatibility. More...
 

Detailed Description

Base composition technique, can be subclassed in plugins.

Member Typedef Documentation

◆ TargetPasses

Typedefs for several iterators.

◆ TargetPassIterator

◆ TextureDefinitions

◆ TextureDefinitionIterator

Member Enumeration Documentation

◆ TextureScope

Enumerator
TS_LOCAL 
TS_CHAIN 
TS_GLOBAL 

Constructor & Destructor Documentation

◆ CompositionTechnique()

Ogre::CompositionTechnique::CompositionTechnique ( Compositor parent)

◆ ~CompositionTechnique()

virtual Ogre::CompositionTechnique::~CompositionTechnique ( )
virtual

Member Function Documentation

◆ createTextureDefinition()

TextureDefinition* Ogre::CompositionTechnique::createTextureDefinition ( const String name)

Create a new local texture definition, and return a pointer to it.

Parameters
nameName of the local texture

◆ removeTextureDefinition()

void Ogre::CompositionTechnique::removeTextureDefinition ( size_t  idx)

Remove and destroy a local texture definition.

◆ getTextureDefinition() [1/2]

TextureDefinition* Ogre::CompositionTechnique::getTextureDefinition ( size_t  idx)

Get a local texture definition.

Deprecated:
use getTextureDefinitions()

◆ getTextureDefinition() [2/2]

TextureDefinition* Ogre::CompositionTechnique::getTextureDefinition ( const String name)

Get a local texture definition with a specific name.

◆ getNumTextureDefinitions()

size_t Ogre::CompositionTechnique::getNumTextureDefinitions ( )

Get the number of local texture definitions.

Deprecated:
use getTextureDefinitions()

◆ removeAllTextureDefinitions()

void Ogre::CompositionTechnique::removeAllTextureDefinitions ( )

Remove all Texture Definitions.

◆ getTextureDefinitions()

const TextureDefinitions& Ogre::CompositionTechnique::getTextureDefinitions ( ) const
inline

Get the TextureDefinitions in this Technique.

◆ getTextureDefinitionIterator()

TextureDefinitionIterator Ogre::CompositionTechnique::getTextureDefinitionIterator ( void  )

◆ createTargetPass()

CompositionTargetPass* Ogre::CompositionTechnique::createTargetPass ( )

Create a new target pass, and return a pointer to it.

◆ removeTargetPass()

void Ogre::CompositionTechnique::removeTargetPass ( size_t  idx)

Remove a target pass.

It will also be destroyed.

◆ getTargetPass()

CompositionTargetPass* Ogre::CompositionTechnique::getTargetPass ( size_t  idx)

Get a target pass.

Deprecated:
use getTargetPasses()

◆ getNumTargetPasses()

size_t Ogre::CompositionTechnique::getNumTargetPasses ( )

Get the number of target passes.

Deprecated:
use getTargetPasses()

◆ removeAllTargetPasses()

void Ogre::CompositionTechnique::removeAllTargetPasses ( )

Remove all target passes.

◆ getTargetPasses()

const TargetPasses& Ogre::CompositionTechnique::getTargetPasses ( ) const
inline

Get the TargetPasses in this Technique.

◆ getTargetPassIterator()

TargetPassIterator Ogre::CompositionTechnique::getTargetPassIterator ( void  )

◆ getOutputTargetPass()

CompositionTargetPass* Ogre::CompositionTechnique::getOutputTargetPass ( )

Get output (final) target pass.

◆ isSupported()

virtual bool Ogre::CompositionTechnique::isSupported ( bool  allowTextureDegradation)
virtual

Determine if this technique is supported on the current rendering device.

Parameters
allowTextureDegradationTrue to accept a reduction in texture depth

◆ setSchemeName()

virtual void Ogre::CompositionTechnique::setSchemeName ( const String schemeName)
virtual

Assign a scheme name to this technique, used to switch between multiple techniques by choice rather than for hardware compatibility.

◆ getSchemeName()

const String& Ogre::CompositionTechnique::getSchemeName ( ) const
inline

Get the scheme name assigned to this technique.

◆ setCompositorLogicName()

void Ogre::CompositionTechnique::setCompositorLogicName ( const String compositorLogicName)
inline

Set the name of the compositor logic assigned to this technique.

Instances of this technique will be auto-coupled with the matching logic.

◆ getCompositorLogicName()

const String& Ogre::CompositionTechnique::getCompositorLogicName ( ) const
inline

Get the compositor logic name assigned to this technique.

◆ getParent()

Compositor* Ogre::CompositionTechnique::getParent ( )

Get parent object.


The documentation for this class was generated from the following file: