#include <OgreD3D11DepthBuffer.h>
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| D3D11DepthBuffer (uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) |
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| ~D3D11DepthBuffer () |
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virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| Called when a RenderTarget is attaches this DepthBuffer. More...
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virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| Called when a RenderTarget is detaches from this DepthBuffer. More...
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void | _resized (ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height) |
| internal method, gets called when the renderwindow was resized More...
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void | _setPoolId (uint16 poolId) |
| Sets the pool id in which this DepthBuffer lives. More...
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virtual uint16 | getBitDepth () const |
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ID3D11DepthStencilView * | getDepthStencilView () const |
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virtual uint32 | getFsaa () const |
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virtual const String & | getFsaaHint () const |
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virtual uint32 | getHeight () const |
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virtual uint16 | getPoolId () const |
| Gets the pool id in which this DepthBuffer lives. More...
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virtual uint32 | getWidth () const |
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virtual bool | isCompatible (RenderTarget *renderTarget) const |
| Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More...
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bool | isManual () const |
| Manual DepthBuffers are cleared in RenderSystem's destructor. More...
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◆ D3D11DepthBuffer()
◆ ~D3D11DepthBuffer()
Ogre::D3D11DepthBuffer::~D3D11DepthBuffer |
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◆ isCompatible()
virtual bool Ogre::D3D11DepthBuffer::isCompatible |
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RenderTarget * |
renderTarget | ) |
const |
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virtual |
◆ getDepthStencilView()
ID3D11DepthStencilView* Ogre::D3D11DepthBuffer::getDepthStencilView |
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const |
◆ _resized()
void Ogre::D3D11DepthBuffer::_resized |
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ID3D11DepthStencilView * |
depthBufferView, |
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uint32 |
width, |
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uint32 |
height |
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) |
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internal method, gets called when the renderwindow was resized
The documentation for this class was generated from the following file: