OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::DefaultHardwareBufferManager |
DefaultHardwareBufferManager as a Singleton. More... | |
class | Ogre::DefaultHardwareBufferManagerBase |
Specialisation of HardwareBufferManagerBase to emulate hardware buffers. More... | |
class | Ogre::DefaultHardwareCounterBuffer |
Specialisation of HardwareCounterBuffer for emulation. More... | |
class | Ogre::DefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | Ogre::DefaultHardwareUniformBuffer |
Specialisation of HardwareUniformBuffer for emulation. More... | |
class | Ogre::DefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | Ogre::DepthBuffer |
An abstract class that contains a depth/stencil buffer. More... | |
struct | Ogre::DriverVersion |
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More... | |
class | Ogre::HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | Ogre::HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
class | Ogre::HardwareBufferManager |
Singleton wrapper for hardware buffer manager. More... | |
class | Ogre::HardwareBufferManagerBase |
Base definition of a hardware buffer manager. More... | |
class | Ogre::HardwareCounterBuffer |
Specialisation of HardwareBuffer for a counter buffer. More... | |
class | Ogre::HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | Ogre::HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | Ogre::HardwarePixelBuffer |
Specialisation of HardwareBuffer for a pixel buffer. More... | |
class | Ogre::HardwareUniformBuffer |
Specialisation of HardwareBuffer for a uniform buffer. More... | |
class | Ogre::HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | Ogre::IndexData |
Summary class collecting together index data source information. More... | |
class | Ogre::MultiRenderTarget |
This class represents a render target that renders to multiple RenderTextures at once. More... | |
class | Ogre::QueuedRenderableCollection |
Lowest level collection of renderables. More... | |
class | Ogre::QueuedRenderableVisitor |
Visitor interface for items in a QueuedRenderableCollection. More... | |
struct | Ogre::RenderablePass |
Struct associating a single Pass with a single Renderable. More... | |
class | Ogre::RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | Ogre::RenderPriorityGroup |
Collection of renderables by priority. More... | |
class | Ogre::RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | Ogre::RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
class | Ogre::RenderQueueInvocation |
Class representing the invocation of queue groups in a RenderQueue. More... | |
class | Ogre::RenderQueueInvocationSequence |
Class to hold a linear sequence of RenderQueueInvocation objects. More... | |
class | Ogre::RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystemCapabilities |
This class stores the capabilities of the graphics card. More... | |
class | Ogre::RenderSystemCapabilitiesManager |
Class for managing RenderSystemCapabilities database for Ogre. More... | |
class | Ogre::RenderSystemCapabilitiesSerializer |
Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More... | |
class | Ogre::RenderTarget |
A 'canvas' which can receive the results of a rendering operation. More... | |
struct | Ogre::RenderTargetEvent |
Struct containing information about a RenderTarget event. More... | |
class | Ogre::RenderTargetListener |
A interface class defining a listener which can be used to receive notifications of RenderTarget events. More... | |
struct | Ogre::RenderTargetViewportEvent |
Struct containing information about a RenderTarget Viewport-specific event. More... | |
class | Ogre::RenderTexture |
This class represents a RenderTarget that renders to a Texture. More... | |
class | Ogre::RenderToVertexBuffer |
An object which renders geometry to a vertex. More... | |
class | Ogre::RenderWindow |
Manages the target rendering window. More... | |
class | Ogre::TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | Ogre::VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | Ogre::VertexCacheProfiler |
Vertex cache profiler. More... | |
class | Ogre::VertexData |
Summary class collecting together vertex source information. More... | |
class | Ogre::VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | Ogre::VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
class | Ogre::Viewport |
An abstraction of a viewport, i.e. More... | |
class | Ogre::WindowEventListener |
class | Ogre::WindowEventUtilities |
Macros | |
#define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Typedefs | |
typedef vector< HardwareBuffer::Usage >::type | Ogre::BufferUsageList |
Define a list of usage flags. More... | |
typedef map< uint16, DepthBufferVec >::type | Ogre::DepthBufferMap |
typedef vector< DepthBuffer * >::type | Ogre::DepthBufferVec |
typedef HardwareBufferLockGuard< HardwareIndexBufferSharedPtr > | Ogre::HardwareIndexBufferLockGuard |
Locking helper. More... | |
typedef HardwareBufferLockGuard< HardwareVertexBufferSharedPtr > | Ogre::HardwareVertexBufferLockGuard |
Locking helper. More... | |
typedef VectorIterator< RenderQueueInvocationList > | Ogre::RenderQueueInvocationIterator |
typedef vector< RenderQueueInvocation * >::type | Ogre::RenderQueueInvocationList |
List of RenderQueueInvocations. More... | |
typedef map< String, RenderTarget *>::type | Ogre::RenderTargetMap |
typedef multimap< uchar, RenderTarget *>::type | Ogre::RenderTargetPriorityMap |
Enumerations | |
enum | Ogre::Capabilities { Ogre::RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), Ogre::RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), Ogre::RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), Ogre::RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), Ogre::RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), Ogre::RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), Ogre::RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), Ogre::RSC_32BIT_INDEX = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8), Ogre::RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), Ogre::RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), Ogre::RSC_SCISSOR_TEST = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), Ogre::RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), Ogre::RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13), Ogre::RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), Ogre::RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), Ogre::RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), Ogre::RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17), Ogre::RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), Ogre::RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), Ogre::RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), Ogre::RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21), Ogre::RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), Ogre::RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), Ogre::RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), Ogre::RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25), Ogre::RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), Ogre::RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), Ogre::RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0), Ogre::RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1), Ogre::RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2), Ogre::RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3), Ogre::RSC_TEXTURE_COMPRESSION_ATC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4), Ogre::RSC_TEXTURE_COMPRESSION_ETC1 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5), Ogre::RSC_TEXTURE_COMPRESSION_ETC2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6), Ogre::RSC_TEXTURE_COMPRESSION_BC4_BC5 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7), Ogre::RSC_TEXTURE_COMPRESSION_BC6H_BC7 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8), Ogre::RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9), Ogre::RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10), Ogre::RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11), Ogre::RSC_ADVANCED_BLEND_OPERATIONS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12), Ogre::RSC_RTT_SEPARATE_DEPTHBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 13), Ogre::RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 14), Ogre::RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 15), Ogre::RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 16), Ogre::RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 17), Ogre::RSC_SHADER_SUBROUTINE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 18), Ogre::RSC_HWRENDER_TO_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 19), Ogre::RSC_TEXTURE_1D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 20), Ogre::RSC_TESSELLATION_HULL_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 21), Ogre::RSC_TESSELLATION_DOMAIN_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 22), Ogre::RSC_COMPUTE_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 23), Ogre::RSC_HWOCCLUSION_ASYNCHRONOUS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 24), Ogre::RSC_ATOMIC_COUNTERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 25), Ogre::RSC_READ_BACK_AS_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 26), Ogre::RSC_HW_GAMMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 27), Ogre::RSC_AUTOMIPMAP_COMPRESSED = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 0), Ogre::RSC_COMPLETE_TEXTURE_BINDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 1), Ogre::RSC_TEXTURE_COMPRESSION_ASTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 2), Ogre::RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), Ogre::RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1), Ogre::RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2), Ogre::RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3), Ogre::RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4), Ogre::RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5), Ogre::RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6), Ogre::RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7), Ogre::RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8), Ogre::RSC_SEPARATE_SHADER_OBJECTS = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 9), Ogre::RSC_VAO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 10), Ogre::RSC_GLSL_SSO_REDECLARE = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 11), Ogre::RSC_DEBUG = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 12), Ogre::RSC_MAPBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 13) } |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability a is the category (which can be from 0 to 15) b is the value (from 0 to 27) More... | |
enum | Ogre::CapabilitiesCategory { Ogre::CAPS_CATEGORY_COMMON = 0, Ogre::CAPS_CATEGORY_COMMON_2 = 1, Ogre::CAPS_CATEGORY_D3D9 = 2, Ogre::CAPS_CATEGORY_GL = 3, Ogre::CAPS_CATEGORY_COMMON_3 = 4, Ogre::CAPS_CATEGORY_COUNT = 5 } |
Enumerates the categories of capabilities. More... | |
enum | Ogre::GPUVendor { Ogre::GPU_UNKNOWN = 0, Ogre::GPU_NVIDIA = 1, Ogre::GPU_AMD = 2, Ogre::GPU_INTEL = 3, Ogre::GPU_S3 = 4, Ogre::GPU_MATROX = 5, Ogre::GPU_3DLABS = 6, Ogre::GPU_SIS = 7, Ogre::GPU_IMAGINATION_TECHNOLOGIES = 8, Ogre::GPU_APPLE = 9, Ogre::GPU_NOKIA = 10, Ogre::GPU_MS_SOFTWARE = 11, Ogre::GPU_MS_WARP = 12, Ogre::GPU_ARM = 13, Ogre::GPU_QUALCOMM = 14, Ogre::GPU_MOZILLA = 15, Ogre::GPU_WEBKIT = 16, Ogre::GPU_VENDOR_COUNT = 17 } |
Enumeration of GPU vendors. More... | |
enum | Ogre::DepthBuffer::PoolId { Ogre::DepthBuffer::POOL_NO_DEPTH = 0, Ogre::DepthBuffer::POOL_MANUAL_USAGE = 0, Ogre::DepthBuffer::POOL_DEFAULT = 1 } |
enum | Ogre::RenderQueueGroupID { Ogre::RENDER_QUEUE_BACKGROUND = 0, Ogre::RENDER_QUEUE_SKIES_EARLY = 5, Ogre::RENDER_QUEUE_1 = 10, Ogre::RENDER_QUEUE_2 = 20, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, Ogre::RENDER_QUEUE_3 = 30, Ogre::RENDER_QUEUE_4 = 40, Ogre::RENDER_QUEUE_MAIN = 50, Ogre::RENDER_QUEUE_6 = 60, Ogre::RENDER_QUEUE_7 = 70, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, Ogre::RENDER_QUEUE_8 = 80, Ogre::RENDER_QUEUE_9 = 90, Ogre::RENDER_QUEUE_SKIES_LATE = 95, Ogre::RENDER_QUEUE_OVERLAY = 100, Ogre::RENDER_QUEUE_MAX = 105 } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
enum | Ogre::StencilOperation { Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT } |
Enum describing the various actions which can be taken on the stencil buffer. More... | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
enum | Ogre::VertexElementSemantic { Ogre::VES_POSITION = 1, Ogre::VES_BLEND_WEIGHTS = 2, Ogre::VES_BLEND_INDICES = 3, Ogre::VES_NORMAL = 4, Ogre::VES_DIFFUSE = 5, Ogre::VES_SPECULAR = 6, Ogre::VES_TEXTURE_COORDINATES = 7, Ogre::VES_BINORMAL = 8, Ogre::VES_TANGENT = 9, Ogre::VES_COUNT = 9 } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | Ogre::VertexElementType { Ogre::VET_FLOAT1 = 0, Ogre::VET_FLOAT2 = 1, Ogre::VET_FLOAT3 = 2, Ogre::VET_FLOAT4 = 3, Ogre::VET_COLOUR = 4, Ogre::VET_SHORT1 = 5, Ogre::VET_SHORT2 = 6, Ogre::VET_SHORT3 = 7, Ogre::VET_SHORT4 = 8, Ogre::VET_UBYTE4 = 9, Ogre::VET_COLOUR_ARGB = 10, Ogre::VET_COLOUR_ABGR = 11, Ogre::VET_DOUBLE1 = 12, Ogre::VET_DOUBLE2 = 13, Ogre::VET_DOUBLE3 = 14, Ogre::VET_DOUBLE4 = 15, Ogre::VET_USHORT1 = 16, Ogre::VET_USHORT2 = 17, Ogre::VET_USHORT3 = 18, Ogre::VET_USHORT4 = 19, Ogre::VET_INT1 = 20, Ogre::VET_INT2 = 21, Ogre::VET_INT3 = 22, Ogre::VET_INT4 = 23, Ogre::VET_UINT1 = 24, Ogre::VET_UINT2 = 25, Ogre::VET_UINT3 = 26, Ogre::VET_UINT4 = 27, Ogre::VET_BYTE4 = 28, Ogre::VET_BYTE4_NORM = 29, Ogre::VET_UBYTE4_NORM = 30, Ogre::VET_SHORT2_NORM = 31, Ogre::VET_SHORT4_NORM = 32, Ogre::VET_USHORT2_NORM = 33, Ogre::VET_USHORT4_NORM = 34 } |
Vertex element type, used to identify the base types of the vertex contents. More... | |
#define OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Locking helper.
Locking helper.
typedef vector<RenderQueueInvocation*>::type Ogre::RenderQueueInvocationList |
List of RenderQueueInvocations.
typedef vector<DepthBuffer*>::type Ogre::DepthBufferVec |
typedef map< uint16, DepthBufferVec >::type Ogre::DepthBufferMap |
typedef map< String, RenderTarget * >::type Ogre::RenderTargetMap |
typedef multimap<uchar, RenderTarget * >::type Ogre::RenderTargetPriorityMap |
typedef vector<HardwareBuffer::Usage>::type Ogre::BufferUsageList |
Define a list of usage flags.
Vertex element semantics, used to identify the meaning of vertex buffer contents.
Enumerator | |
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VES_POSITION | Position, 3 reals per vertex. |
VES_BLEND_WEIGHTS | Blending weights. |
VES_BLEND_INDICES | Blending indices. |
VES_NORMAL | Normal, 3 reals per vertex. |
VES_DIFFUSE | Diffuse colours. |
VES_SPECULAR | Specular colours. |
VES_TEXTURE_COORDINATES | Texture coordinates. |
VES_BINORMAL | Binormal (Y axis if normal is Z) |
VES_TANGENT | Tangent (X axis if normal is Z) |
VES_COUNT | The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) |
Vertex element type, used to identify the base types of the vertex contents.
Enumerator | |
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VET_FLOAT1 | |
VET_FLOAT2 | |
VET_FLOAT3 | |
VET_FLOAT4 | |
VET_COLOUR | alias to more specific colour type - use the current rendersystem's colour packing |
VET_SHORT1 |
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VET_SHORT2 | |
VET_SHORT3 |
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VET_SHORT4 | |
VET_UBYTE4 | |
VET_COLOUR_ARGB | D3D style compact colour. |
VET_COLOUR_ABGR | GL style compact colour. |
VET_DOUBLE1 | |
VET_DOUBLE2 | |
VET_DOUBLE3 | |
VET_DOUBLE4 | |
VET_USHORT1 |
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VET_USHORT2 | |
VET_USHORT3 |
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VET_USHORT4 | |
VET_INT1 | |
VET_INT2 | |
VET_INT3 | |
VET_INT4 | |
VET_UINT1 | |
VET_UINT2 | |
VET_UINT3 | |
VET_UINT4 | |
VET_BYTE4 | |
VET_BYTE4_NORM | signed bytes |
VET_UBYTE4_NORM | signed bytes (normalized to -1..1) |
VET_SHORT2_NORM | unsigned bytes (normalized to 0..1) |
VET_SHORT4_NORM | signed shorts (normalized to -1..1) |
VET_USHORT2_NORM | |
VET_USHORT4_NORM | unsigned shorts (normalized to 0..1) |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
Enum describing the ways to generate texture coordinates.
Enum describing the various actions which can be taken on the stencil buffer.
enum Ogre::Capabilities |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability a is the category (which can be from 0 to 15) b is the value (from 0 to 27)
Enumerator | |
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RSC_AUTOMIPMAP | Supports generating mipmaps in hardware.
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RSC_BLENDING |
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RSC_ANISOTROPY | Supports anisotropic texture filtering. |
RSC_DOT3 | Supports fixed-function DOT3 texture blend.
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RSC_CUBEMAPPING | Supports cube mapping. |
RSC_HWSTENCIL | Supports hardware stencil buffer. |
RSC_VBO | Supports hardware vertex and index buffers.
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RSC_32BIT_INDEX | Supports 32bit hardware index buffers. |
RSC_VERTEX_PROGRAM | Supports vertex programs (vertex shaders) |
RSC_FRAGMENT_PROGRAM | Supports fragment programs (pixel shaders) |
RSC_SCISSOR_TEST | Supports performing a scissor test to exclude areas of the screen.
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RSC_TWO_SIDED_STENCIL | Supports separate stencil updates for both front and back faces. |
RSC_STENCIL_WRAP | Supports wrapping the stencil value at the range extremeties. |
RSC_HWOCCLUSION | Supports hardware occlusion queries. |
RSC_USER_CLIP_PLANES | Supports user clipping planes. |
RSC_VERTEX_FORMAT_UBYTE4 | Supports the VET_UBYTE4 vertex element type. |
RSC_INFINITE_FAR_PLANE | Supports infinite far plane projection. |
RSC_HWRENDER_TO_TEXTURE | Supports hardware render-to-texture (bigger than framebuffer) |
RSC_TEXTURE_FLOAT | Supports float textures and render targets. |
RSC_NON_POWER_OF_2_TEXTURES | Supports non-power of two textures. |
RSC_TEXTURE_3D | Supports 3d (volume) textures. |
RSC_POINT_SPRITES | Supports basic point sprite rendering. |
RSC_POINT_EXTENDED_PARAMETERS | Supports extra point parameters (minsize, maxsize, attenuation) |
RSC_VERTEX_TEXTURE_FETCH | Supports vertex texture fetch. |
RSC_MIPMAP_LOD_BIAS | Supports mipmap LOD biasing. |
RSC_GEOMETRY_PROGRAM | Supports hardware geometry programs. |
RSC_HWRENDER_TO_VERTEX_BUFFER | Supports rendering to vertex buffers. |
RSC_TEXTURE_COMPRESSION | Supports compressed textures. |
RSC_TEXTURE_COMPRESSION_DXT | Supports compressed textures in the DXT/ST3C formats. |
RSC_TEXTURE_COMPRESSION_VTC | Supports compressed textures in the VTC format. |
RSC_TEXTURE_COMPRESSION_PVRTC | Supports compressed textures in the PVRTC format. |
RSC_TEXTURE_COMPRESSION_ATC | Supports compressed textures in the ATC format. |
RSC_TEXTURE_COMPRESSION_ETC1 | Supports compressed textures in the ETC1 format. |
RSC_TEXTURE_COMPRESSION_ETC2 | Supports compressed textures in the ETC2 format. |
RSC_TEXTURE_COMPRESSION_BC4_BC5 | Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0) |
RSC_TEXTURE_COMPRESSION_BC6H_BC7 | Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0) |
RSC_FIXED_FUNCTION | Supports fixed-function pipeline. |
RSC_MRT_DIFFERENT_BIT_DEPTHS | Supports MRTs with different bit depths. |
RSC_ALPHA_TO_COVERAGE | Supports Alpha to Coverage (A2C) |
RSC_ADVANCED_BLEND_OPERATIONS | Supports Blending operations other than +.
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RSC_RTT_SEPARATE_DEPTHBUFFER | Supports a separate depth buffer for RTTs. D3D 9 & 10, OGL w/FBO (RSC_FBO implies this flag) |
RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE | Supports using the MAIN depth buffer for RTTs. D3D 9&10, OGL w/FBO support unknown (undefined behavior?), OGL w/ copy supports it |
RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL | Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's. Otherwise must be of exact same resolution. D3D 9, OGL 3.0 (not 2.0, not D3D10) |
RSC_VERTEX_BUFFER_INSTANCE_DATA | Supports using vertex buffers for instance data. |
RSC_CAN_GET_COMPILED_SHADER_BUFFER | Supports using vertex buffers for instance data. |
RSC_SHADER_SUBROUTINE | Supports dynamic linkage/shader subroutine. |
RSC_HWRENDER_TO_TEXTURE_3D | |
RSC_TEXTURE_1D | Supports 1d textures. |
RSC_TESSELLATION_HULL_PROGRAM | Supports hardware tessellation hull programs. |
RSC_TESSELLATION_DOMAIN_PROGRAM | Supports hardware tessellation domain programs. |
RSC_COMPUTE_PROGRAM | Supports hardware compute programs. |
RSC_HWOCCLUSION_ASYNCHRONOUS | Supports asynchronous hardware occlusion queries. |
RSC_ATOMIC_COUNTERS | Supports asynchronous hardware occlusion queries. |
RSC_READ_BACK_AS_TEXTURE | Supports reading back the inactive depth-stencil buffer as texture. |
RSC_HW_GAMMA | Supports HW gamma, both in the framebuffer and as texture. |
RSC_AUTOMIPMAP_COMPRESSED | GL ES2/ES3 does not support generating mipmaps for compressed formats in hardware. |
RSC_COMPLETE_TEXTURE_BINDING | Supports different texture bindings. |
RSC_TEXTURE_COMPRESSION_ASTC | Supports compressed textures in the ASTC format. |
RSC_PERSTAGECONSTANT | Is DirectX feature "per stage constants" supported. |
RSC_GL1_5_NOVBO | Supports OpenGL version 1.5.
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RSC_FBO | Support for Frame Buffer Objects (FBOs)
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RSC_FBO_ARB | Support for Frame Buffer Objects ARB implementation (regular FBO is higher precedence)
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RSC_FBO_ATI | Support for Frame Buffer Objects ATI implementation (ARB FBO is higher precedence)
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RSC_PBUFFER | Support for PBuffer. |
RSC_GL1_5_NOHWOCCLUSION | Support for GL 1.5 but without HW occlusion workaround.
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RSC_POINT_EXTENDED_PARAMETERS_ARB | Support for point parameters ARB implementation.
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RSC_POINT_EXTENDED_PARAMETERS_EXT | Support for point parameters EXT implementation.
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RSC_SEPARATE_SHADER_OBJECTS | Support for Separate Shader Objects. |
RSC_VAO | Support for Vertex Array Objects (VAOs) |
RSC_GLSL_SSO_REDECLARE | with Separate Shader Objects the gl_PerVertex interface block must be redeclared but some drivers misbehave and do not compile if we do so |
RSC_DEBUG | Supports debugging/ profiling events. |
RSC_MAPBUFFER | RS can map driver buffer storage directly instead of using a shadow buffer. |
enum Ogre::GPUVendor |
Enumeration of GPU vendors.
Enumerator | |
---|---|
GPU_UNKNOWN | |
GPU_NVIDIA | |
GPU_AMD | |
GPU_INTEL | |
GPU_S3 | |
GPU_MATROX | |
GPU_3DLABS | |
GPU_SIS | |
GPU_IMAGINATION_TECHNOLOGIES | |
GPU_APPLE | Apple Software Renderer. |
GPU_NOKIA | |
GPU_MS_SOFTWARE | Microsoft software device. |
GPU_MS_WARP | Microsoft WARP (Windows Advanced Rasterization Platform) software device - http://msdn.microsoft.com/en-us/library/dd285359.aspx. |
GPU_ARM | For the Mali chipsets. |
GPU_QUALCOMM | |
GPU_MOZILLA | WebGL on Mozilla/Firefox based browser. |
GPU_WEBKIT | WebGL on WebKit/Chrome base browser. |
GPU_VENDOR_COUNT | placeholder |
Ogre::DepthBuffer::DepthBuffer | ( | uint16 | poolId, |
uint16 | bitDepth, | ||
uint32 | width, | ||
uint32 | height, | ||
uint32 | fsaa, | ||
const String & | fsaaHint, | ||
bool | manual | ||
) |
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virtual |
void Ogre::DepthBuffer::_setPoolId | ( | uint16 | poolId | ) |
Sets the pool id in which this DepthBuffer lives.
Note this will detach any render target from this depth buffer
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virtual |
Gets the pool id in which this DepthBuffer lives.
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virtual |
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virtual |
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virtual |
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virtual |
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virtual |
bool Ogre::DepthBuffer::isManual | ( | ) | const |
Manual DepthBuffers are cleared in RenderSystem's destructor.
Non-manual ones are released with it's render target (aka, a backbuffer or similar)
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virtual |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
renderTarget | The render target to test against |
Reimplemented in Ogre::GL3PlusDepthBuffer, Ogre::GLES2DepthBuffer, Ogre::GLDepthBuffer, Ogre::D3D11DepthBuffer, and Ogre::D3D9DepthBuffer.
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virtual |
Called when a RenderTarget is attaches this DepthBuffer.
renderTarget | The RenderTarget that has just been attached |
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virtual |
Called when a RenderTarget is detaches from this DepthBuffer.
renderTarget | The RenderTarget that has just been detached |
Ogre::HardwareCounterBuffer::HardwareCounterBuffer | ( | HardwareBufferManagerBase * | mgr, |
size_t | sizeBytes, | ||
HardwareBuffer::Usage | usage, | ||
bool | useShadowBuffer = false , |
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const String & | name = "" |
||
) |
Should be called by HardwareBufferManager.
Ogre::HardwareCounterBuffer::~HardwareCounterBuffer | ( | ) |
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inline |
Return the manager of this buffer, if any.
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inline |
Ogre::HardwareUniformBuffer::HardwareUniformBuffer | ( | HardwareBufferManagerBase * | mgr, |
size_t | sizeBytes, | ||
HardwareBuffer::Usage | usage, | ||
bool | useShadowBuffer = false , |
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const String & | name = "" |
||
) |
Should be called by HardwareBufferManager.
Ogre::HardwareUniformBuffer::~HardwareUniformBuffer | ( | ) |
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inline |
Return the manager of this buffer, if any.
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inline |