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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Abstract class defining common features of hardware buffers. More...
#include <OgreHardwareBuffer.h>
Inheritance diagram for Ogre::HardwareBuffer:Public Types | |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | UploadOptions { HBU_DEFAULT = 0x0000, HBU_ON_DEMAND = 0x0001 } |
| Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013). More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. More... | |
| virtual | ~HardwareBuffer () |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| virtual void | readData (size_t offset, size_t length, void *pDest)=0 |
| Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. More... | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0 |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Abstract class defining common features of hardware buffers.
Enums describing buffer usage; not mutually exclusive.
Locking options.
Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013).
| Enumerator | |
|---|---|
| HBU_DEFAULT | |
| HBU_ON_DEMAND | |
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inline |
Constructor, to be called by HardwareBufferManager only.
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inlinevirtual |
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inlinevirtual |
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock |
| length | The size of the area to lock, in bytes |
| options | Locking options |
| uploadOpt |
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, lock(), and OGRE_EXCEPT.
Referenced by copyData(), lock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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inlinevirtual |
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References isLocked(), and unlock().
Referenced by copyData(), unlock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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pure virtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read |
| length | The size of the area to read, in bytes |
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GLHardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GLHardwareIndexBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, and Ogre::D3D9HardwareVertexBuffer.
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pure virtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing |
| length | The size of the data to write to, in bytes |
| pSource | The source of the data to be written |
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GLHardwareVertexBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GLHardwareIndexBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, and Ogre::D3D9HardwareVertexBuffer.
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inlinevirtual |
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data |
| srcOffset | Offset in the source buffer at which to start reading |
| dstOffset | Offset in the destination buffer to start writing |
| length | Length of the data to copy, in bytes. |
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
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inlinevirtual |
Copy all data from another buffer into this one.
References getSizeInBytes().
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inlinevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
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inline |
Returns the size of this buffer in bytes.
Referenced by copyData().
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inline |
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inline |
Returns whether this buffer is held in system memory.
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inline |
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inline |
Returns whether or not this buffer is currently locked.
References isLocked().
Referenced by isLocked(), and unlock().
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inline |
Pass true to suppress hardware upload of shadow buffer changes.