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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareVertexBuffer for D3D9. More...
#include <OgreD3D9HardwareVertexBuffer.h>
Inheritance diagram for Ogre::D3D9HardwareVertexBuffer:Public Types | |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | UploadOptions { HBU_DEFAULT = 0x0000, HBU_ON_DEMAND = 0x0001 } |
| Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013). More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| D3D9HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMem, bool useShadowBuffer) | |
| ~D3D9HardwareVertexBuffer () | |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| void | createBuffer (IDirect3DDevice9 *d3d9Device, D3DPOOL ePool, bool updateNewBuffer) |
| IDirect3DVertexBuffer9 * | getD3D9VertexBuffer (void) |
| Get D3D9-specific vertex buffer. More... | |
| size_t | getInstanceDataStepRate () const |
| Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
| bool | getIsInstanceData () const |
| Get if this vertex buffer is an "instance data" buffer (per instance) More... | |
| HardwareBufferManagerBase * | getManager () const |
| Return the manager of this buffer, if any. More... | |
| size_t | getNumVertices (void) const |
| Get the number of vertices in this buffer. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| size_t | getVertexSize (void) const |
| Gets the size in bytes of a single vertex in this buffer. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| virtual void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) |
| void | readData (size_t offset, size_t length, void *pDest) |
| See HardwareBuffer. More... | |
| void | setInstanceDataStepRate (const size_t val) |
| Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
| void | setIsInstanceData (const bool val) |
| Set if this vertex buffer is an "instance data" buffer (per instance) More... | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
Static Public Member Functions | |
| static void | lockDeviceAccess () |
| static void | unlockDeviceAccess () |
Specialisation of HardwareVertexBuffer for D3D9.
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inherited |
Enums describing buffer usage; not mutually exclusive.
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inherited |
Locking options.
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inherited |
Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013).
| Enumerator | |
|---|---|
| HBU_DEFAULT | |
| HBU_ON_DEMAND | |
| Ogre::D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, |
| size_t | vertexSize, | ||
| size_t | numVertices, | ||
| HardwareBuffer::Usage | usage, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer | ||
| ) |
| Ogre::D3D9HardwareVertexBuffer::~D3D9HardwareVertexBuffer | ( | ) |
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virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
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virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
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virtual |
Reimplemented from Ogre::D3D9Resource.
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virtual |
Reimplemented from Ogre::D3D9Resource.
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virtual |
Reimplemented from Ogre::D3D9Resource.
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virtual |
Reimplemented from Ogre::D3D9Resource.
| void Ogre::D3D9HardwareVertexBuffer::createBuffer | ( | IDirect3DDevice9 * | d3d9Device, |
| D3DPOOL | ePool, | ||
| bool | updateNewBuffer | ||
| ) |
| IDirect3DVertexBuffer9* Ogre::D3D9HardwareVertexBuffer::getD3D9VertexBuffer | ( | void | ) |
Get D3D9-specific vertex buffer.
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inlineinherited |
Return the manager of this buffer, if any.
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inlineinherited |
Gets the size in bytes of a single vertex in this buffer.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Get the number of vertices in this buffer.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Get if this vertex buffer is an "instance data" buffer (per instance)
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inherited |
Set if this vertex buffer is an "instance data" buffer (per instance)
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inherited |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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inherited |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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inlinevirtualinherited |
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock |
| length | The size of the area to lock, in bytes |
| options | Locking options |
| uploadOpt |
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, Ogre::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::HardwareBuffer::copyData(), Ogre::HardwareBuffer::lock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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inlinevirtualinherited |
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::HardwareBuffer::isLocked(), and Ogre::HardwareBuffer::unlock().
Referenced by Ogre::HardwareBuffer::copyData(), Ogre::HardwareBuffer::unlock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlinevirtualinherited |
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data |
| srcOffset | Offset in the source buffer at which to start reading |
| dstOffset | Offset in the destination buffer to start writing |
| length | Length of the data to copy, in bytes. |
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
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inlinevirtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
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inlineinherited |
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether this buffer is held in system memory.
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether or not this buffer is currently locked.
References Ogre::HardwareBuffer::isLocked().
Referenced by Ogre::HardwareBuffer::isLocked(), and Ogre::HardwareBuffer::unlock().
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.
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staticinherited |
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staticinherited |