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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareCounterBuffer for emulation. More...
#include <OgreDefaultHardwareBufferManager.h>
Inheritance diagram for Ogre::DefaultHardwareCounterBuffer:Public Types | |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | UploadOptions { HBU_DEFAULT = 0x0000, HBU_ON_DEMAND = 0x0001 } |
| Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013). More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| DefaultHardwareCounterBuffer (HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="") | |
| ~DefaultHardwareCounterBuffer () | |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| HardwareBufferManagerBase * | getManager () const |
| Return the manager of this buffer, if any. More... | |
| const String & | getName () const |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| void * | lock (size_t offset, size_t length, LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| Override HardwareBuffer to turn off all shadowing. More... | |
| void * | lock (LockOptions options, UploadOptions uploadOpt=HBU_DEFAULT) |
| void | readData (size_t offset, size_t length, void *pDest) |
| See HardwareBuffer. More... | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| void | unlock (void) |
| Override HardwareBuffer to turn off all shadowing. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
Specialisation of HardwareCounterBuffer for emulation.
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inherited |
Enums describing buffer usage; not mutually exclusive.
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inherited |
Locking options.
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inherited |
Device load options The following enum is used to controls how data is loaded to devices in a multi device environment This enum only works with the Direct3D 9 render system (5/2013).
| Enumerator | |
|---|---|
| HBU_DEFAULT | |
| HBU_ON_DEMAND | |
| Ogre::DefaultHardwareCounterBuffer::DefaultHardwareCounterBuffer | ( | HardwareBufferManagerBase * | mgr, |
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| bool | useShadowBuffer = false, |
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| const String & | name = "" |
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| ) |
| Ogre::DefaultHardwareCounterBuffer::~DefaultHardwareCounterBuffer | ( | ) |
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virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
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virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
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virtual |
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::HardwareBuffer.
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virtual |
Override HardwareBuffer to turn off all shadowing.
Reimplemented from Ogre::HardwareBuffer.
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inlineinherited |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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inlinevirtualinherited |
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data |
| srcOffset | Offset in the source buffer at which to start reading |
| dstOffset | Offset in the destination buffer to start writing |
| length | Length of the data to copy, in bytes. |
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().
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inlinevirtualinherited |
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
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inlinevirtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
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inlineinherited |
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
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inlineinherited |
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether this buffer is held in system memory.
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inlineinherited |
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
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inlineinherited |
Returns whether or not this buffer is currently locked.
References Ogre::HardwareBuffer::isLocked().
Referenced by Ogre::HardwareBuffer::isLocked(), and Ogre::HardwareBuffer::unlock().
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inlineinherited |
Pass true to suppress hardware upload of shadow buffer changes.