OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include <OgreD3D9RenderWindow.h>
Public Types | |
enum | FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO } |
enum | StatFlags { SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4, SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF } |
Public Member Functions | |
D3D9RenderWindow (HINSTANCE instance) | |
Constructor. More... | |
~D3D9RenderWindow () | |
void | _beginUpdate () |
Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. More... | |
virtual void | _detachDepthBuffer () |
Detaches DepthBuffer without notifying it from the detach. More... | |
void | _endUpdate () |
Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. More... | |
void | _finishSwitchingFullscreen () |
Indicate that fullscreen / windowed switching has finished. More... | |
virtual Impl * | _getImpl () |
Get rendersystem specific interface for this RenderTarget. More... | |
bool | _getSwitchingFullscreen () const |
Are we in the middle of switching between fullscreen and windowed. More... | |
virtual void | _notifyCameraRemoved (const Camera *cam) |
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. More... | |
virtual void | _updateAutoUpdatedViewports (bool updateStatistics=true) |
Method for manual management of rendering - renders only viewports that are auto updated. More... | |
void | _updateViewport (Viewport *viewport, bool updateStatistics=true) |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More... | |
virtual void | _updateViewport (int zorder, bool updateStatistics=true) |
Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More... | |
bool | _validateDevice () |
Validate the device for this window. More... | |
void | _validateStereo () |
Validate the type of stereo that is enabled for this window. More... | |
virtual void | addListener (RenderTargetListener *listener) |
Add a listener to this RenderTarget which will be called back before & after rendering. More... | |
virtual Viewport * | addViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
Adds a viewport to the rendering target. More... | |
void | adjustWindow (unsigned int clientWidth, unsigned int clientHeight, unsigned int *winWidth, unsigned int *winHeight) |
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer) |
void | buildPresentParameters (D3DPRESENT_PARAMETERS *presentParams) |
Build the presentation parameters used with this window. More... | |
void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer) |
Overridden - see RenderTarget. More... | |
void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
void | create (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams) |
Creates & displays the new window. More... | |
void | destroy (void) |
Destroys the window. More... | |
virtual void | detachDepthBuffer () |
virtual float | getAverageFPS () const |
virtual size_t | getBatchCount (void) const |
virtual float | getBestFPS () const |
virtual float | getBestFrameTime () const |
virtual uint32 | getColourDepth (void) const |
void | getCustomAttribute (const String &name, void *pData) |
Gets a custom (maybe platform-specific) attribute. More... | |
IDirect3DDevice9 * | getD3D9Device () |
DepthBuffer * | getDepthBuffer () const |
uint16 | getDepthBufferPool () const |
D3D9Device * | getDevice () |
virtual uint | getFSAA () const |
Indicates whether multisampling is performed on rendering and at what level. More... | |
virtual const String & | getFSAAHint () const |
Gets the FSAA hint (. More... | |
virtual uint32 | getHeight (void) const |
virtual float | getLastFPS () const |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth) |
Retrieve information about the render target. More... | |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth, int &left, int &top) const |
Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More... | |
virtual const String & | getName (void) const |
Retrieve target's name. More... | |
virtual unsigned short | getNumViewports (void) const |
Returns the number of viewports attached to this target. More... | |
virtual uchar | getPriority () const |
Gets the priority of a render target. More... | |
IDirect3DSurface9 * | getRenderSurface () |
Accessor for render surface. More... | |
virtual void | getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const |
Retieves details of current rendering performance. More... | |
const FrameStats & | getStatistics (void) const |
Retieves details of current rendering performance. More... | |
virtual size_t | getTriangleCount (void) const |
virtual float | getViewPointToPixelScale () |
Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays. More... | |
virtual Viewport * | getViewport (unsigned short index) |
Retrieves a pointer to the viewport with the given index. More... | |
virtual Viewport * | getViewportByZOrder (int ZOrder) |
Retrieves a pointer to the viewport with the given Z-order. More... | |
unsigned int | getVSyncInterval () const |
Returns the vertical sync interval. More... | |
virtual uint32 | getWidth (void) const |
HWND | getWindowHandle () const |
virtual float | getWorstFPS () const |
virtual float | getWorstFrameTime () const |
virtual bool | hasViewportWithZOrder (int ZOrder) |
Returns true if and only if a viewport exists at the given Z-order. More... | |
virtual void | insertListener (RenderTargetListener *listener, const unsigned int pos=0) |
same as addListener, but force the position in the vector, so we can control the call order More... | |
bool | isAA () const |
bool | isActive () const |
Overridden from RenderTarget, flags invisible windows as inactive. More... | |
virtual bool | isAutoUpdated (void) const |
Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More... | |
bool | isClosed () const |
Indicates whether the window has been closed by the user. More... | |
bool | isDeactivatedOnFocusChange () const |
Returns true if the window will automatically de-activate itself when it loses focus. More... | |
bool | isDepthBuffered () const |
Returns true if this window use depth buffer. More... | |
virtual bool | isFullScreen (void) const |
Returns true if window is running in fullscreen mode. More... | |
virtual bool | isHardwareGammaEnabled () const |
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. More... | |
bool | isHidden () const |
Indicates whether the window was set to hidden (not displayed) More... | |
bool | isNvPerfHUDEnable () const |
Returns true if this window should use NV Perf HUD adapter. More... | |
virtual bool | isPrimary (void) const |
Indicates whether the window is the primary window. More... | |
virtual bool | isStereoEnabled (void) const |
Indicates whether stereo is currently enabled for this target. More... | |
bool | isVisible () const |
Indicates whether the window is visible (not minimized or obscured) More... | |
bool | isVSync () const |
bool | isVSyncEnabled () const |
Indicates whether vertical sync is activated for the window. More... | |
virtual void | removeAllListeners (void) |
Removes all listeners from this instance. More... | |
virtual void | removeAllViewports (void) |
Removes all viewports on this target. More... | |
virtual void | removeListener (RenderTargetListener *listener) |
Removes a RenderTargetListener previously registered using addListener. More... | |
virtual void | removeViewport (int ZOrder) |
Removes a viewport at a given Z-order. More... | |
void | reposition (int left, int top) |
Reposition the window. More... | |
bool | requiresTextureFlipping () const |
void | resetStatistics (void) |
Resets saved frame-rate statistices. More... | |
void | resize (unsigned int width, unsigned int height) |
Alter the size of the window. More... | |
virtual void | setActive (bool state) |
Used to set the active state of the render target. More... | |
virtual void | setAutoUpdated (bool autoupdate) |
Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. More... | |
void | setDeactivateOnFocusChange (bool deactivate) |
Indicates whether the window will automatically deactivate itself when it loses focus. More... | |
void | setDepthBufferPool (uint16 poolId) |
Sets the pool ID this RenderTarget should query from. More... | |
void | setDevice (D3D9Device *device) |
virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if hardware support it. More... | |
void | setFullscreen (bool fullScreen, unsigned int width, unsigned int height) |
Alter fullscreen mode options. More... | |
void | setHidden (bool hidden) |
Hide (or show) the window. More... | |
virtual void | setPriority (uchar priority) |
Sets the priority of this render target in relation to the others. More... | |
virtual void | setVisible (bool visible) |
Set the visibility state. More... | |
void | setVSyncEnabled (bool vsync) |
Enable or disable vertical sync for the RenderWindow. More... | |
void | setVSyncInterval (unsigned int interval) |
Set the vertical sync interval. More... | |
PixelFormat | suggestPixelFormat () const |
Override since windows don't usually have alpha. More... | |
void | swapBuffers () |
Swaps the frame buffers to display the next frame. More... | |
virtual void | update (bool swapBuffers=true) |
Tells the target to update it's contents. More... | |
void | windowMovedOrResized () |
Notify that the window has been resized. More... | |
void | writeContentsToFile (const String &filename) |
Writes the current contents of the render target to the named file. More... | |
virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. More... | |
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Ogre::D3D9RenderWindow::D3D9RenderWindow | ( | HINSTANCE | instance | ) |
Constructor.
instance | The application instance |
Ogre::D3D9RenderWindow::~D3D9RenderWindow | ( | ) |
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Creates & displays the new window.
widthPt | The width of the window in view points. |
heightPt | The height of the window in view points. |
fullScreen | If true, the window fills the screen, with no title bar or border. |
miscParams | A variable number of pointers to platform-specific arguments. The actual requirements must be defined by the implementing subclasses. |
Implements Ogre::RenderWindow.
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Alter fullscreen mode options.
fullScreen | Whether to use fullscreen mode or not. |
widthPt | The new width to use |
heightPt | The new height to use |
Reimplemented from Ogre::RenderWindow.
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Destroys the window.
Implements Ogre::RenderWindow.
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Overridden from RenderTarget, flags invisible windows as inactive.
Reimplemented from Ogre::RenderWindow.
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Indicates whether the window is visible (not minimized or obscured)
Reimplemented from Ogre::RenderWindow.
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Indicates whether the window has been closed by the user.
Implements Ogre::RenderWindow.
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Indicates whether the window was set to hidden (not displayed)
Reimplemented from Ogre::RenderWindow.
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Hide (or show) the window.
If called with hidden=true, this will make the window completely invisible to the user.
Reimplemented from Ogre::RenderWindow.
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Enable or disable vertical sync for the RenderWindow.
Reimplemented from Ogre::RenderWindow.
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Indicates whether vertical sync is activated for the window.
Reimplemented from Ogre::RenderWindow.
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Set the vertical sync interval.
This indicates the number of vertical retraces to wait for before swapping buffers. A value of 1 is the default.
Reimplemented from Ogre::RenderWindow.
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Returns the vertical sync interval.
Reimplemented from Ogre::RenderWindow.
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Reposition the window.
Implements Ogre::RenderWindow.
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Alter the size of the window.
Implements Ogre::RenderWindow.
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Swaps the frame buffers to display the next frame.
Reimplemented from Ogre::RenderTarget.
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IDirect3DDevice9* Ogre::D3D9RenderWindow::getD3D9Device | ( | ) |
D3D9Device* Ogre::D3D9RenderWindow::getDevice | ( | ) |
void Ogre::D3D9RenderWindow::setDevice | ( | D3D9Device * | device | ) |
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Gets a custom (maybe platform-specific) attribute.
name | The name of the attribute. |
pData | Pointer to memory of the right kind of structure to receive the info. |
Reimplemented from Ogre::RenderTarget.
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Overridden - see RenderTarget.
Implements Ogre::RenderTarget.
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Implements Ogre::RenderTarget.
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Notify that the window has been resized.
Reimplemented from Ogre::RenderWindow.
void Ogre::D3D9RenderWindow::buildPresentParameters | ( | D3DPRESENT_PARAMETERS * | presentParams | ) |
Build the presentation parameters used with this window.
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Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
renderTarget->_beginUpdate(); renderTarget->_updateViewport(1); // which is not auto updated renderTarget->_updateViewport(2); // which is not auto updated renderTarget->_updateAutoUpdatedViewports(); renderTarget->_endUpdate(); renderTarget->swapBuffers();Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.
Reimplemented from Ogre::RenderTarget.
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Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
viewport | The viewport you want to update, it must be bound to the rendertarget. |
updateStatistics | Whether you want to update statistics or not. |
Reimplemented from Ogre::RenderTarget.
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Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
Reimplemented from Ogre::RenderTarget.
IDirect3DSurface9* Ogre::D3D9RenderWindow::getRenderSurface | ( | ) |
Accessor for render surface.
bool Ogre::D3D9RenderWindow::_getSwitchingFullscreen | ( | ) | const |
Are we in the middle of switching between fullscreen and windowed.
void Ogre::D3D9RenderWindow::_finishSwitchingFullscreen | ( | ) |
Indicate that fullscreen / windowed switching has finished.
bool Ogre::D3D9RenderWindow::isDepthBuffered | ( | ) | const |
Returns true if this window use depth buffer.
bool Ogre::D3D9RenderWindow::isNvPerfHUDEnable | ( | ) | const |
Returns true if this window should use NV Perf HUD adapter.
bool Ogre::D3D9RenderWindow::_validateDevice | ( | ) |
Validate the device for this window.
void Ogre::D3D9RenderWindow::adjustWindow | ( | unsigned int | clientWidth, |
unsigned int | clientHeight, | ||
unsigned int * | winWidth, | ||
unsigned int * | winHeight | ||
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void Ogre::D3D9RenderWindow::_validateStereo | ( | ) |
Validate the type of stereo that is enabled for this window.
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Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays.
Such points have constant density ~ 100 points per inch (probably 96 on Windows and 72 on Mac), that is independent of pixel density of real display, and are used through the all windowing system.
Sometimes, such view points are choosen bigger for output devices that are viewed from larger distances, like 30" TV comparing to 30" monitor, therefore maintaining constant points angular density rather than constant linear density.
In any case, all such windowing system provides the way to convert such view points to pixels, be it DisplayProperties::LogicalDpi on WinRT or backingScaleFactor on MacOSX. We use pixels consistently through the Ogre, but window/view management functions takes view points for convenience, as does the rest of windowing system. Such parameters are named using xxxxPt pattern, and should not be mixed with pixels without being converted using getViewPointToPixelScale() function.
Sometimes such scale factor can change on-the-fly, for example if window is dragged to monitor with different DPI. In such situation, window size in view points is usually preserved by windowing system, and Ogre should adjust pixel size of RenderWindow.
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Set the visibility state.
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Indicates whether the window is the primary window.
The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.
Reimplemented from Ogre::RenderTarget.
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Returns true if window is running in fullscreen mode.
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Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems.
Result is in pixels.
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Retrieve information about the render target.
Referenced by Ogre::RenderWindow::isActive().
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Override since windows don't usually have alpha.
Reimplemented from Ogre::RenderTarget.
References Ogre::PF_BYTE_RGB.
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Returns true if the window will automatically de-activate itself when it loses focus.
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Indicates whether the window will automatically deactivate itself when it loses focus.
deactivate | a value of 'true' will cause the window to deactivate itself when it loses focus. 'false' will allow it to continue to render even when window focus is lost. |
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Retrieve target's name.
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Sets the pool ID this RenderTarget should query from.
Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)
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Detaches DepthBuffer without notifying it from the detach.
Useful when called from the DepthBuffer while it iterates through attached RenderTargets (
Reimplemented in Ogre::GLFBORenderTexture, Ogre::GL3PlusFBORenderTexture, Ogre::GLES2FBORenderTexture, Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GLES2FBOMultiRenderTarget, and Ogre::GLFBOMultiRenderTarget.
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Tells the target to update it's contents.
swapBuffers | For targets that support double-buffering, if set to true, the target will immediately swap it's buffers after update. Otherwise, the buffers are not swapped, and you have to call swapBuffers yourself sometime later. You might want to do this on some rendersystems which pause for queued rendering commands to complete before accepting swap buffers calls - so you could do other CPU tasks whilst the queued commands complete. Or, you might do this if you want custom control over your windows, such as for externally created windows. |
Reimplemented in Ogre::D3D9RenderTexture, and Ogre::D3D9MultiRenderTarget.
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Adds a viewport to the rendering target.
cam | The camera from which the viewport contents will be rendered (mandatory) |
ZOrder | The relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering) |
left | The relative position of the left of the viewport on the target, as a value between 0 and 1. |
top | The relative position of the top of the viewport on the target, as a value between 0 and 1. |
width | The relative width of the viewport on the target, as a value between 0 and 1. |
height | The relative height of the viewport on the target, as a value between 0 and 1. |
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Returns the number of viewports attached to this target.
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Retrieves a pointer to the viewport with the given index.
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Retrieves a pointer to the viewport with the given Z-order.
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Returns true if and only if a viewport exists at the given Z-order.
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Removes a viewport at a given Z-order.
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Removes all viewports on this target.
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Retieves details of current rendering performance.
lastFPS | Pointer to a float to receive the number of frames per second (FPS) based on the last frame rendered. |
avgFPS | Pointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to Root::startRendering). |
bestFPS | Pointer to a float to receive the best FPS rating that has been achieved since rendering began. |
worstFPS | Pointer to a float to receive the worst FPS rating seen so far. |
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Retieves details of current rendering performance.
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Resets saved frame-rate statistices.
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Add a listener to this RenderTarget which will be called back before & after rendering.
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same as addListener, but force the position in the vector, so we can control the call order
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Removes a RenderTargetListener previously registered using addListener.
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Removes all listeners from this instance.
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Sets the priority of this render target in relation to the others.
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Gets the priority of a render target.
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Used to set the active state of the render target.
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Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
autoupdate | If true, the render target is updated during the automatic render loop or when Root::_updateAllRenderTargets is called. If false, the target is only updated when its update() method is called explicitly. |
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Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Sometimes the whole rect was used as a source, sometimes the rect with the size equal to the size of destination rect but located in the top left corner of the render target, sometimes the destination rect itself. Use the overload with explicitly specified source and destination boxes instead.
References Ogre::RenderTarget::copyContentsToMemory().
Referenced by Ogre::RenderTarget::copyContentsToMemory().
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Writes the current contents of the render target to the named file.
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Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.
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Indicates whether stereo is currently enabled for this target.
Default is false.
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Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.
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Indicates whether multisampling is performed on rendering and at what level.
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Gets the FSAA hint (.
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Set the level of multisample AA to be used if hardware support it.
This option will be ignored if the hardware does not support it or setting can not be changed on the fly on per-target level.
fsaa | The number of samples |
fsaaHint | Any hinting text ( |
Reimplemented in Ogre::D3D11RenderWindowSwapChainBased, and Ogre::D3D11RenderWindowBase.
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Get rendersystem specific interface for this RenderTarget.
This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.
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Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
zorder | The zorder of the viewport to update. |
updateStatistics | Whether you want to update statistics or not. |
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Method for manual management of rendering - renders only viewports that are auto updated.
updateStatistics | Whether you want to update statistics or not. |