OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::DistanceLodSphereStrategy Class Reference

Level of detail strategy based on distance from camera to an object's bounding sphere. More...

#include <OgreDistanceLodStrategy.h>

+ Inheritance diagram for Ogre::DistanceLodSphereStrategy:

Public Member Functions

 DistanceLodSphereStrategy ()
 Default constructor. More...
 
void assertSorted (const Mesh::LodValueList &values) const
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
virtual Real getBaseValue () const
 Get the value of the first (highest) level of detail. More...
 
virtual ushort getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const
 Get the index of the LOD usage which applies to a given value. More...
 
virtual ushort getIndex (Real value, const Material::LodValueList &materialLodValueList) const
 Get the index of the LOD usage which applies to a given value. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
Real getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const
 Get the squared depth from camera to the LOD object. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
bool isReferenceViewEnabled () const
 Determine if use of the reference view is enabled. More...
 
virtual bool isSorted (const Mesh::LodValueList &values) const
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
void setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY)
 Sets the reference view upon which the distances were based. More...
 
void setReferenceViewEnabled (bool value)
 Enables to disables use of the reference view. More...
 
virtual void sort (Mesh::MeshLodUsageList &meshLodUsageList) const
 Sort mesh LOD usage list from greatest to least detail. More...
 
virtual Real transformBias (Real factor) const
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Static Public Member Functions

static DistanceLodSphereStrategygetSingleton (void)
 Get the singleton instance. More...
 
static DistanceLodSphereStrategygetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Level of detail strategy based on distance from camera to an object's bounding sphere.

Remarks
The purpose of the reference view is to ensure a consistent experience for all users. Monitors of different resolutions and aspect ratios will each have different results for the distance queries.
It depends on gameplay testing. If all testers had 16:9 monitors and 110° FOV, then that's the value you should enter (to ensure as much as possible the experience stays consistent for all other users who don't have a 16:9 monitor and/or use a different FOV).
If all your testers had 4:3 monitors, then enter a 4:3 resolution.
If all your testers had varying resolutions or you just didn't care, then this feature is useless for you and should be disabled (default: disabled).

Constructor & Destructor Documentation

◆ DistanceLodSphereStrategy()

Ogre::DistanceLodSphereStrategy::DistanceLodSphereStrategy ( )

Default constructor.

Member Function Documentation

◆ getSquaredDepth()

Real Ogre::DistanceLodSphereStrategy::getSquaredDepth ( const MovableObject movableObject,
const Ogre::Camera camera 
) const
virtual

Get the squared depth from camera to the LOD object.

Implements Ogre::DistanceLodStrategyBase.

◆ getSingleton()

static DistanceLodSphereStrategy& Ogre::DistanceLodSphereStrategy::getSingleton ( void  )
static

Get the singleton instance.

◆ getSingletonPtr()

static DistanceLodSphereStrategy* Ogre::DistanceLodSphereStrategy::getSingletonPtr ( void  )
static

Get the singleton instance.

◆ getBaseValue()

virtual Real Ogre::DistanceLodStrategyBase::getBaseValue ( ) const
virtualinherited

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

◆ transformBias()

virtual Real Ogre::DistanceLodStrategyBase::transformBias ( Real  factor) const
virtualinherited

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

◆ transformUserValue()

virtual Real Ogre::DistanceLodStrategyBase::transformUserValue ( Real  userValue) const
virtualinherited

Transform user supplied value to internal value.

Remarks
By default, performs no transformation.
Do not throw exceptions for invalid values here, as the LOD strategy may be changed such that the values become valid.

Reimplemented from Ogre::LodStrategy.

◆ getIndex() [1/2]

virtual ushort Ogre::DistanceLodStrategyBase::getIndex ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
) const
virtualinherited

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ getIndex() [2/2]

virtual ushort Ogre::DistanceLodStrategyBase::getIndex ( Real  value,
const Material::LodValueList materialLodValueList 
) const
virtualinherited

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ sort()

virtual void Ogre::DistanceLodStrategyBase::sort ( Mesh::MeshLodUsageList meshLodUsageList) const
virtualinherited

Sort mesh LOD usage list from greatest to least detail.

Implements Ogre::LodStrategy.

◆ isSorted()

virtual bool Ogre::DistanceLodStrategyBase::isSorted ( const Mesh::LodValueList values) const
virtualinherited

Determine if the LOD values are sorted from greatest detail to least detail.

Implements Ogre::LodStrategy.

◆ setReferenceView()

void Ogre::DistanceLodStrategyBase::setReferenceView ( Real  viewportWidth,
Real  viewportHeight,
Radian  fovY 
)
inherited

Sets the reference view upon which the distances were based.

Note
This automatically enables use of the reference view.
There is no corresponding get method for these values as they are not saved, but used to compute a reference value.

◆ setReferenceViewEnabled()

void Ogre::DistanceLodStrategyBase::setReferenceViewEnabled ( bool  value)
inherited

Enables to disables use of the reference view.

Note
Do not enable use of the reference view before setting it.

◆ isReferenceViewEnabled()

bool Ogre::DistanceLodStrategyBase::isReferenceViewEnabled ( ) const
inherited

Determine if use of the reference view is enabled.

◆ getValue()

Real Ogre::LodStrategy::getValue ( const MovableObject movableObject,
const Camera camera 
) const
inherited

Compute the LOD value for a given movable object relative to a given camera.

◆ assertSorted()

void Ogre::LodStrategy::assertSorted ( const Mesh::LodValueList values) const
inherited

Assert that the LOD values are sorted from greatest detail to least detail.

◆ getName()

const String& Ogre::LodStrategy::getName ( void  ) const
inlineinherited

Get the name of this strategy.


The documentation for this class was generated from the following file: