Class that encapsulates an GL context.
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#include <OgreGLContext.h>
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GLSupport. This object can also be used to cache renderstate if we decide to do so in the future.
◆ GLContext()
Ogre::GLContext::GLContext |
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inline |
◆ ~GLContext()
virtual Ogre::GLContext::~GLContext |
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inlinevirtual |
◆ setCurrent()
virtual void Ogre::GLContext::setCurrent |
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pure virtual |
Enable the context.
All subsequent rendering commands will go here.
Implemented in Ogre::NaClGLContext.
◆ endCurrent()
virtual void Ogre::GLContext::endCurrent |
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pure virtual |
This is called before another context is made current.
By default, nothing is done here.
Implemented in Ogre::NaClGLContext.
◆ getInitialized()
bool Ogre::GLContext::getInitialized |
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inline |
◆ setInitialized()
void Ogre::GLContext::setInitialized |
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inline |
◆ clone()
virtual GLContext* Ogre::GLContext::clone |
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pure virtual |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implemented in Ogre::NaClGLContext.
◆ releaseContext()
virtual void Ogre::GLContext::releaseContext |
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inlinevirtual |
Release the render context.
◆ createOrRetrieveStateCacheManager()
template<class StateCacheManager >
StateCacheManager* Ogre::GLContext::createOrRetrieveStateCacheManager |
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Get the state cache manager, creating it on demand.
References OGRE_NEW.
◆ _getVaoDeferredForDestruction()
vector<uint32>::type& Ogre::GLContext::_getVaoDeferredForDestruction |
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inline |
VAOs deferred for destruction in proper GL context.
◆ _getFboDeferredForDestruction()
vector<uint32>::type& Ogre::GLContext::_getFboDeferredForDestruction |
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inline |
FBOs deferred for destruction in proper GL context.
The documentation for this class was generated from the following file: