OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::NaClGLContext Class Reference

#include <OgreNaClGLContext.h>

+ Inheritance diagram for Ogre::NaClGLContext:

Public Member Functions

 NaClGLContext (const NaClWindow *window, const NaClGLSupport *glsupport, pp::Instance *instance, pp::CompletionCallback *swapCallback)
 
virtual ~NaClGLContext ()
 
vector< uint32 >::type & _getFboDeferredForDestruction ()
 FBOs deferred for destruction in proper GL context. More...
 
vector< uint32 >::type & _getVaoDeferredForDestruction ()
 VAOs deferred for destruction in proper GL context. More...
 
GLContextclone () const
 Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. More...
 
template<class StateCacheManager >
StateCacheManager * createOrRetrieveStateCacheManager ()
 Get the state cache manager, creating it on demand. More...
 
virtual void endCurrent ()
 This is called before another context is made current. More...
 
bool getInitialized ()
 
virtual void Graphics3DContextLost ()
 The Graphics3DClient interface - pp::Graphics3DClient_Dev. More...
 
virtual void releaseContext ()
 Release the render context. More...
 
void resize ()
 
virtual void setCurrent ()
 Enable the context. More...
 
void setInitialized ()
 
void swapBuffers ()
 

Constructor & Destructor Documentation

◆ NaClGLContext()

Ogre::NaClGLContext::NaClGLContext ( const NaClWindow window,
const NaClGLSupport glsupport,
pp::Instance *  instance,
pp::CompletionCallback *  swapCallback 
)

◆ ~NaClGLContext()

virtual Ogre::NaClGLContext::~NaClGLContext ( )
virtual

Member Function Documentation

◆ setCurrent()

virtual void Ogre::NaClGLContext::setCurrent ( )
virtual

Enable the context.

All subsequent rendering commands will go here.

Implements Ogre::GLContext.

◆ endCurrent()

virtual void Ogre::NaClGLContext::endCurrent ( )
virtual

This is called before another context is made current.

By default, nothing is done here.

Implements Ogre::GLContext.

◆ clone()

GLContext* Ogre::NaClGLContext::clone ( ) const
virtual

Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.

Note
The caller is responsible for deleting the returned context.

Implements Ogre::GLContext.

◆ swapBuffers()

void Ogre::NaClGLContext::swapBuffers ( )

◆ resize()

void Ogre::NaClGLContext::resize ( )

◆ Graphics3DContextLost()

virtual void Ogre::NaClGLContext::Graphics3DContextLost ( )
virtual

The Graphics3DClient interface - pp::Graphics3DClient_Dev.

◆ getInitialized()

bool Ogre::GLContext::getInitialized ( )
inlineinherited

◆ setInitialized()

void Ogre::GLContext::setInitialized ( )
inlineinherited

◆ releaseContext()

virtual void Ogre::GLContext::releaseContext ( )
inlinevirtualinherited

Release the render context.

◆ createOrRetrieveStateCacheManager()

template<class StateCacheManager >
StateCacheManager* Ogre::GLContext::createOrRetrieveStateCacheManager ( )
inlineinherited

Get the state cache manager, creating it on demand.

References OGRE_NEW.

◆ _getVaoDeferredForDestruction()

vector<uint32>::type& Ogre::GLContext::_getVaoDeferredForDestruction ( )
inlineinherited

VAOs deferred for destruction in proper GL context.

◆ _getFboDeferredForDestruction()

vector<uint32>::type& Ogre::GLContext::_getFboDeferredForDestruction ( )
inlineinherited

FBOs deferred for destruction in proper GL context.


The documentation for this class was generated from the following file: