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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Factory class for GLSL shaders. More...
#include <OgreGLSLShaderFactory.h>
Inheritance diagram for Ogre::GLSLShaderFactory:Public Member Functions | |
| GLSLShaderFactory (GL3PlusRenderSystem *renderSystem) | |
| ~GLSLShaderFactory (void) | |
| HighLevelGpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) |
| Create an instance of GLSLProgram. More... | |
| void | destroy (HighLevelGpuProgram *prog) |
| const String & | getLanguage (void) const |
| Get the name of the language this factory creates shaders for. More... | |
Factory class for GLSL shaders.
| Ogre::GLSLShaderFactory::GLSLShaderFactory | ( | GL3PlusRenderSystem * | renderSystem | ) |
| Ogre::GLSLShaderFactory::~GLSLShaderFactory | ( | void | ) |
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Get the name of the language this factory creates shaders for.
Implements Ogre::HighLevelGpuProgramFactory.
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Create an instance of GLSLProgram.
Implements Ogre::HighLevelGpuProgramFactory.
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Implements Ogre::HighLevelGpuProgramFactory.