OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Factory class for GLSL shaders. More...
#include <OgreGLSLShaderFactory.h>
Public Member Functions | |
GLSLShaderFactory (GL3PlusRenderSystem *renderSystem) | |
~GLSLShaderFactory (void) | |
HighLevelGpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) |
Create an instance of GLSLProgram. More... | |
void | destroy (HighLevelGpuProgram *prog) |
const String & | getLanguage (void) const |
Get the name of the language this factory creates shaders for. More... | |
Factory class for GLSL shaders.
Ogre::GLSLShaderFactory::GLSLShaderFactory | ( | GL3PlusRenderSystem * | renderSystem | ) |
Ogre::GLSLShaderFactory::~GLSLShaderFactory | ( | void | ) |
|
virtual |
Get the name of the language this factory creates shaders for.
Implements Ogre::HighLevelGpuProgramFactory.
|
virtual |
Create an instance of GLSLProgram.
Implements Ogre::HighLevelGpuProgramFactory.
|
virtual |
Implements Ogre::HighLevelGpuProgramFactory.