OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::Grid2DPageStrategyData Class Reference

Specialisation of PageStrategyData for Grid2DPageStrategy. More...

#include <OgreGrid2DPageStrategy.h>

+ Inheritance diagram for Ogre::Grid2DPageStrategyData:

Public Member Functions

 Grid2DPageStrategyData ()
 
 ~Grid2DPageStrategyData ()
 
void calculateCell (PageID inPageID, int32 *x, int32 *y)
 
PageID calculatePageID (int32 x, int32 y)
 
virtual void convertGridToWorldSpace (const Vector2 &grid, Vector3 &world)
 Convert a grid point to world space - note only 2 axes populated. More...
 
virtual void convertWorldToGridSpace (const Vector3 &world, Vector2 &grid)
 Convert a world point to grid space (not relative to origin) More...
 
void determineGridLocation (const Vector2 &gridpos, int32 *x, int32 *y)
 Convert a grid position into a row and column index. More...
 
virtual void getBottomLeftGridSpace (int32 x, int32 y, Vector2 &bl)
 Get the (grid space) bottom-left of a cell. More...
 
virtual int32 getCellRangeMaxX () const
 get the index range of all cells (values outside this will be ignored) More...
 
virtual int32 getCellRangeMaxY () const
 get the index range of all cells (values outside this will be ignored) More...
 
virtual int32 getCellRangeMinX () const
 get the index range of all cells (values outside this will be ignored) More...
 
virtual int32 getCellRangeMinY () const
 get the index range of all cells (values outside this will be ignored) More...
 
virtual Real getCellSize () const
 Get the size of the cells in the grid. More...
 
virtual void getCornersGridSpace (int32 x, int32 y, Vector2 *pFourPoints)
 Get the (grid space) corners of a cell. More...
 
virtual Real getHoldRadius () const
 Get the Holding radius. More...
 
virtual Real getHoldRadiusInCells ()
 Get the Hold radius as a multiple of cells. More...
 
virtual Real getLoadRadius () const
 Get the loading radius. More...
 
virtual Real getLoadRadiusInCells ()
 Get the load radius as a multiple of cells. More...
 
virtual void getMidPointGridSpace (int32 x, int32 y, Vector2 &mid)
 Get the (grid space) mid point of a cell. More...
 
virtual Grid2DMode getMode () const
 Set the grid alignment mode. More...
 
virtual const Vector3getOrigin (const Vector3 &worldOrigin)
 Get the origin of the grid in world space. More...
 
bool load (StreamSerialiser &stream)
 Load this data from a stream (returns true if successful) More...
 
void save (StreamSerialiser &stream)
 Save this data to a stream. More...
 
virtual void setCellRange (int32 minX, int32 minY, int32 maxX, int32 maxY)
 Set the index range of all cells (values outside this will be ignored) More...
 
virtual void setCellRangeMaxX (int32 maxX)
 Set the index range of all cells (values outside this will be ignored) More...
 
virtual void setCellRangeMaxY (int32 maxY)
 Set the index range of all cells (values outside this will be ignored) More...
 
virtual void setCellRangeMinX (int32 minX)
 Set the index range of all cells (values outside this will be ignored) More...
 
virtual void setCellRangeMinY (int32 minY)
 Set the index range of all cells (values outside this will be ignored) More...
 
virtual void setCellSize (Real sz)
 Set the size of the cells in the grid. More...
 
virtual void setHoldRadius (Real sz)
 Set the Holding radius. More...
 
virtual void setLoadRadius (Real sz)
 Set the loading radius. More...
 
virtual void setMode (Grid2DMode mode)
 Set the grid alignment mode. More...
 
virtual void setOrigin (const Vector3 &worldOrigin)
 Set the origin of the grid in world space. More...
 

Static Public Attributes

static const uint32 CHUNK_ID
 
static const uint16 CHUNK_VERSION
 

Detailed Description

Specialisation of PageStrategyData for Grid2DPageStrategy.

Remarks
Structurally this data defines with a grid of pages, with the logical origin in the middle of the entire grid. The grid cells are indexed from 0 as a 'centre' slot, supporting both positive and negative values. so (0,0) is the centre cell, (1,0) is the cell to the right of the centre, (1,0) is the cell above the centre, (-2,1) is the cell two to the left of the centre and one up, etc. The maximum extent of each axis is -32768 to +32767, so in other words enough for over 4 billion entries.
To limit the page load requests that are generated to a fixed region, you can set the min and max cell indexes (inclusive)for each direction; if a page request would address a cell outside this range it is ignored so you don't have the expense of checking for page data that will never exist.
The data format for this in a file is:
Grid2DPageStrategyData (Identifier 'G2DD')
[Version 1]
Name Type Description
Grid orientation uint8 The orientation of the grid; XZ = 0, XY = 1, YZ = 2
Grid origin Vector3 World origin of the grid.
Grid cell size Real The size of each cell (page) in the grid
Grid cell range (minx, maxx, miny, maxy) int16 * 4 The extents of the world in cell indexes
Load radius Real The outer radius at which new pages should start loading
Hold radius Real The radius at which existing pages should be held if already loaded but not actively loaded (should be larger than Load radius)
See also
Grid3DPageStrategyData

Constructor & Destructor Documentation

◆ Grid2DPageStrategyData()

Ogre::Grid2DPageStrategyData::Grid2DPageStrategyData ( )

◆ ~Grid2DPageStrategyData()

Ogre::Grid2DPageStrategyData::~Grid2DPageStrategyData ( )

Member Function Documentation

◆ setMode()

virtual void Ogre::Grid2DPageStrategyData::setMode ( Grid2DMode  mode)
virtual

Set the grid alignment mode.

◆ getMode()

virtual Grid2DMode Ogre::Grid2DPageStrategyData::getMode ( ) const
inlinevirtual

Set the grid alignment mode.

◆ setOrigin()

virtual void Ogre::Grid2DPageStrategyData::setOrigin ( const Vector3 worldOrigin)
virtual

Set the origin of the grid in world space.

◆ getOrigin()

virtual const Vector3& Ogre::Grid2DPageStrategyData::getOrigin ( const Vector3 worldOrigin)
inlinevirtual

Get the origin of the grid in world space.

◆ setCellSize()

virtual void Ogre::Grid2DPageStrategyData::setCellSize ( Real  sz)
virtual

Set the size of the cells in the grid.

◆ getCellSize()

virtual Real Ogre::Grid2DPageStrategyData::getCellSize ( ) const
inlinevirtual

Get the size of the cells in the grid.

◆ setLoadRadius()

virtual void Ogre::Grid2DPageStrategyData::setLoadRadius ( Real  sz)
virtual

Set the loading radius.

◆ getLoadRadius()

virtual Real Ogre::Grid2DPageStrategyData::getLoadRadius ( ) const
inlinevirtual

Get the loading radius.

◆ setHoldRadius()

virtual void Ogre::Grid2DPageStrategyData::setHoldRadius ( Real  sz)
virtual

Set the Holding radius.

◆ getHoldRadius()

virtual Real Ogre::Grid2DPageStrategyData::getHoldRadius ( ) const
inlinevirtual

Get the Holding radius.

◆ getLoadRadiusInCells()

virtual Real Ogre::Grid2DPageStrategyData::getLoadRadiusInCells ( )
inlinevirtual

Get the load radius as a multiple of cells.

◆ getHoldRadiusInCells()

virtual Real Ogre::Grid2DPageStrategyData::getHoldRadiusInCells ( )
inlinevirtual

Get the Hold radius as a multiple of cells.

◆ setCellRange()

virtual void Ogre::Grid2DPageStrategyData::setCellRange ( int32  minX,
int32  minY,
int32  maxX,
int32  maxY 
)
virtual

Set the index range of all cells (values outside this will be ignored)

◆ setCellRangeMinX()

virtual void Ogre::Grid2DPageStrategyData::setCellRangeMinX ( int32  minX)
virtual

Set the index range of all cells (values outside this will be ignored)

◆ setCellRangeMinY()

virtual void Ogre::Grid2DPageStrategyData::setCellRangeMinY ( int32  minY)
virtual

Set the index range of all cells (values outside this will be ignored)

◆ setCellRangeMaxX()

virtual void Ogre::Grid2DPageStrategyData::setCellRangeMaxX ( int32  maxX)
virtual

Set the index range of all cells (values outside this will be ignored)

◆ setCellRangeMaxY()

virtual void Ogre::Grid2DPageStrategyData::setCellRangeMaxY ( int32  maxY)
virtual

Set the index range of all cells (values outside this will be ignored)

◆ getCellRangeMinX()

virtual int32 Ogre::Grid2DPageStrategyData::getCellRangeMinX ( ) const
inlinevirtual

get the index range of all cells (values outside this will be ignored)

◆ getCellRangeMinY()

virtual int32 Ogre::Grid2DPageStrategyData::getCellRangeMinY ( ) const
inlinevirtual

get the index range of all cells (values outside this will be ignored)

◆ getCellRangeMaxX()

virtual int32 Ogre::Grid2DPageStrategyData::getCellRangeMaxX ( ) const
inlinevirtual

get the index range of all cells (values outside this will be ignored)

◆ getCellRangeMaxY()

virtual int32 Ogre::Grid2DPageStrategyData::getCellRangeMaxY ( ) const
inlinevirtual

get the index range of all cells (values outside this will be ignored)

◆ load()

bool Ogre::Grid2DPageStrategyData::load ( StreamSerialiser stream)
virtual

Load this data from a stream (returns true if successful)

Implements Ogre::PageStrategyData.

◆ save()

void Ogre::Grid2DPageStrategyData::save ( StreamSerialiser stream)
virtual

Save this data to a stream.

Implements Ogre::PageStrategyData.

◆ convertWorldToGridSpace()

virtual void Ogre::Grid2DPageStrategyData::convertWorldToGridSpace ( const Vector3 world,
Vector2 grid 
)
virtual

Convert a world point to grid space (not relative to origin)

◆ convertGridToWorldSpace()

virtual void Ogre::Grid2DPageStrategyData::convertGridToWorldSpace ( const Vector2 grid,
Vector3 world 
)
virtual

Convert a grid point to world space - note only 2 axes populated.

◆ getMidPointGridSpace()

virtual void Ogre::Grid2DPageStrategyData::getMidPointGridSpace ( int32  x,
int32  y,
Vector2 mid 
)
virtual

Get the (grid space) mid point of a cell.

◆ getBottomLeftGridSpace()

virtual void Ogre::Grid2DPageStrategyData::getBottomLeftGridSpace ( int32  x,
int32  y,
Vector2 bl 
)
virtual

Get the (grid space) bottom-left of a cell.

◆ getCornersGridSpace()

virtual void Ogre::Grid2DPageStrategyData::getCornersGridSpace ( int32  x,
int32  y,
Vector2 pFourPoints 
)
virtual

Get the (grid space) corners of a cell.

Remarks
Populates pFourPoints in anticlockwise order from the bottom left point.

◆ determineGridLocation()

void Ogre::Grid2DPageStrategyData::determineGridLocation ( const Vector2 gridpos,
int32 x,
int32 y 
)

Convert a grid position into a row and column index.

◆ calculatePageID()

PageID Ogre::Grid2DPageStrategyData::calculatePageID ( int32  x,
int32  y 
)

◆ calculateCell()

void Ogre::Grid2DPageStrategyData::calculateCell ( PageID  inPageID,
int32 x,
int32 y 
)

Member Data Documentation

◆ CHUNK_ID

const uint32 Ogre::Grid2DPageStrategyData::CHUNK_ID
static

◆ CHUNK_VERSION

const uint16 Ogre::Grid2DPageStrategyData::CHUNK_VERSION
static

The documentation for this class was generated from the following file: