OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include <OgreHlmsPbsMaterial.h>
Classes | |
struct | TextureAddressing |
Public Types | |
enum | BlendFunction { BF_ALPHA = 0, BF_ALPHA_PREMUL, BF_ADD, BF_SUBTRACT, BF_MULTIPLY, BF_MULTIPLY_2X, BF_SCREEN, BF_OVERLAY, BF_LIGHTEN, BF_DARKEN, BF_GRAIN_EXTRACT, BF_GRAIN_MERGE, BF_DIFFERENCE } |
enum | MapSlot { MS_MAIN, MS_D1, MS_D2 } |
Public Member Functions | |
PbsMaterial () | |
PbsMaterial (const PbsMaterial &obj) | |
virtual | ~PbsMaterial () |
void | createTextureUnits (Pass *pass) |
this is called once per frame if the shader has changed. (it is guaranteed that there are not texture units in the pass) More... | |
ColourValue | getAlbedo () |
ColourValue | getF0 () |
HlmsDatablock * | getFragmentDatablock () |
Real | getLightRoughnessOffset () |
PropertyMap & | getPropertyMap () |
Real | getRoughness () |
HlmsDatablock * | getVertexDatablock () |
void | setAlbedo (ColourValue val) |
void | setAlbedoTexture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), BlendFunction blendFunc=BF_ALPHA, float blendFactor=1) |
void | setEnvironmentMap (TexturePtr tex, float intensityFactor=1.0f) |
void | setF0 (ColourValue val) |
void | setF0Texture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), BlendFunction blendFunc=BF_ALPHA, float blendFactor=1) |
void | setLightRoughnessOffset (Real val) |
void | setNormalRTexture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), float normalBlendFactor=1, float rBlendFactor=0) |
set texture containing normals and roughness More... | |
void | setOffsetAndScale (MapSlot mapSlot, Vector2 offset, Vector2 scale) |
void | setRoughness (Real val) |
void | setUvSetIndex (MapSlot mapSlot, uint index) |
void | updatePropertyMap (Camera *camera, const LightList *pLightList) |
this is called once per frame More... | |
void | updateTextureUnits (TextureUnitState *textureUnitState, GpuProgramParametersSharedPtr fragmentParams, SamplerContainer &s, int index) |
void | updateUniforms (const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
this is called for every renderable before it is renderd with the given pass More... | |
Public Attributes | |
bool | IsDirty |