![]() |
OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
#include <OgreHlmsPbsMaterial.h>
Inheritance diagram for Ogre::PbsMaterial:Classes | |
| struct | TextureAddressing |
Public Types | |
| enum | BlendFunction { BF_ALPHA = 0, BF_ALPHA_PREMUL, BF_ADD, BF_SUBTRACT, BF_MULTIPLY, BF_MULTIPLY_2X, BF_SCREEN, BF_OVERLAY, BF_LIGHTEN, BF_DARKEN, BF_GRAIN_EXTRACT, BF_GRAIN_MERGE, BF_DIFFERENCE } |
| enum | MapSlot { MS_MAIN, MS_D1, MS_D2 } |
Public Member Functions | |
| PbsMaterial () | |
| PbsMaterial (const PbsMaterial &obj) | |
| virtual | ~PbsMaterial () |
| void | createTextureUnits (Pass *pass) |
| this is called once per frame if the shader has changed. (it is guaranteed that there are not texture units in the pass) More... | |
| ColourValue | getAlbedo () |
| ColourValue | getF0 () |
| HlmsDatablock * | getFragmentDatablock () |
| Real | getLightRoughnessOffset () |
| PropertyMap & | getPropertyMap () |
| Real | getRoughness () |
| HlmsDatablock * | getVertexDatablock () |
| void | setAlbedo (ColourValue val) |
| void | setAlbedoTexture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), BlendFunction blendFunc=BF_ALPHA, float blendFactor=1) |
| void | setEnvironmentMap (TexturePtr tex, float intensityFactor=1.0f) |
| void | setF0 (ColourValue val) |
| void | setF0Texture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), BlendFunction blendFunc=BF_ALPHA, float blendFactor=1) |
| void | setLightRoughnessOffset (Real val) |
| void | setNormalRTexture (MapSlot mapSlot, TexturePtr tex, TextureAddressing textureAddressing=TextureAddressing(), float normalBlendFactor=1, float rBlendFactor=0) |
| set texture containing normals and roughness More... | |
| void | setOffsetAndScale (MapSlot mapSlot, Vector2 offset, Vector2 scale) |
| void | setRoughness (Real val) |
| void | setUvSetIndex (MapSlot mapSlot, uint index) |
| void | updatePropertyMap (Camera *camera, const LightList *pLightList) |
| this is called once per frame More... | |
| void | updateTextureUnits (TextureUnitState *textureUnitState, GpuProgramParametersSharedPtr fragmentParams, SamplerContainer &s, int index) |
| void | updateUniforms (const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| this is called for every renderable before it is renderd with the given pass More... | |
Public Attributes | |
| bool | IsDirty |