OGRE
1.10.12
ObjectOriented Graphics Rendering Engine

Implements the plane optimal shadow camera algorithm. More...
#include <OgreShadowCameraSetupPlaneOptimal.h>
Public Member Functions  
PlaneOptimalShadowCameraSetup (MovablePlane *plane)  
Constructor – requires a plane of interest. More...  
virtual  ~PlaneOptimalShadowCameraSetup () 
Destructor. More...  
virtual void  getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const 
Returns shadow camera configured to get 11 homography between screen and shadow map when restricted to plane. More...  
Implements the plane optimal shadow camera algorithm.
Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup  (  MovablePlane *  plane  ) 
Constructor – requires a plane of interest.

virtual 
Destructor.

virtual 
Returns shadow camera configured to get 11 homography between screen and shadow map when restricted to plane.
Implements Ogre::ShadowCameraSetup.