OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
#include <OgreShadowCameraSetup.h>
Public Member Functions | |
virtual | ~ShadowCameraSetup () |
Need virtual destructor in case subclasses use it. More... | |
virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const =0 |
Function to implement – must set the shadow camera properties. More... | |
This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures.
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inlinevirtual |
Need virtual destructor in case subclasses use it.
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pure virtual |
Function to implement – must set the shadow camera properties.
Implemented in Ogre::FocusedShadowCameraSetup, Ogre::LiSPSMShadowCameraSetup, Ogre::PSSMShadowCameraSetup, Ogre::DefaultShadowCameraSetup, and Ogre::PlaneOptimalShadowCameraSetup.