OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Alternative listener class for dealing with RaySceneQuery. More...
#include <OgreSceneQuery.h>
Public Member Functions | |
virtual | ~RaySceneQueryListener () |
virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
Called when a movable objects intersects the ray. More... | |
virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
Called when a world fragment is intersected by the ray. More... | |
Alternative listener class for dealing with RaySceneQuery.
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inlinevirtual |
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pure virtual |
Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery.
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pure virtual |
Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery.