OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
#include <OgreScriptLoader.h>
Public Member Functions | |
virtual | ~ScriptLoader () |
virtual Real | getLoadingOrder (void) const =0 |
Gets the relative loading order of scripts of this type. More... | |
virtual const StringVector & | getScriptPatterns (void) const =0 |
Gets the file patterns which should be used to find scripts for this class. More... | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName)=0 |
Parse a script file. More... | |
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.
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inlinevirtual |
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pure virtual |
Gets the file patterns which should be used to find scripts for this class.
Implemented in Ogre::CgFxScriptLoader, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, Ogre::OverlayManager, and Ogre::Quake3ShaderManager.
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pure virtual |
Parse a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
Implemented in Ogre::CgFxScriptLoader, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, Ogre::MaterialManager, Ogre::OverlayManager, Ogre::CompositorManager, Ogre::Quake3ShaderManager, and Ogre::FontManager.
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pure virtual |
Gets the relative loading order of scripts of this type.
Implemented in Ogre::CgFxScriptLoader, Ogre::ScriptCompilerManager, Ogre::ResourceManager, Ogre::ParticleSystemManager, Ogre::OverlayManager, and Ogre::Quake3ShaderManager.