OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Class which represents the renderable aspects of a set of shadow volume faces. More...
#include <OgreShadowCaster.h>
Public Types | |
typedef SharedPtr< RenderSystemData > | RenderSystemDataPtr |
Public Member Functions | |
ShadowRenderable () | |
Used only if isLightCapSeparate == true. More... | |
virtual | ~ShadowRenderable () |
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More... | |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. More... | |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. More... | |
ShadowRenderable * | getLightCapRenderable (void) |
Get the light cap version of this renderable. More... | |
const LightList & | getLights (void) const |
Gets a list of lights, ordered relative to how close they are to this renderable. More... | |
const MaterialPtr & | getMaterial (void) const |
Retrieves a weak reference to the material this renderable object uses. More... | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. More... | |
bool | getPolygonModeOverrideable (void) const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
void | getRenderOperation (RenderOperation &op) |
Gets the render operation required to send this object to the frame buffer. More... | |
RenderOperation * | getRenderOperationForUpdate (void) |
Get the internal render operation for set up. More... | |
const RenderSystemDataPtr & | getRenderSystemData () const |
Gets RenderSystem private data. More... | |
Real | getSquaredViewDepth (const Camera *) const |
Returns the camera-relative squared depth of this renderable. More... | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. More... | |
bool | getUseIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. More... | |
bool | getUseIdentityView (void) const |
Returns whether or not to use an 'identity' view. More... | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
void | getWorldTransforms (Matrix4 *xform) const =0 |
Gets the world transform matrix / matrices for this renderable object. More... | |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. More... | |
bool | isLightCapSeparate (void) const |
Does this renderable require a separate light cap? More... | |
virtual bool | isVisible (void) const |
Should this ShadowRenderable be treated as visible? More... | |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. More... | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. More... | |
virtual void | rebindIndexBuffer (const HardwareIndexBufferSharedPtr &indexBuffer)=0 |
This function informs the shadow renderable that the global index buffer from the SceneManager has been updated. More... | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. More... | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More... | |
void | setMaterial (const MaterialPtr &mat) |
Set the material to be used by the shadow, should be set by the caller before adding to a render queue. More... | |
void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
void | setRenderSystemData (RenderSystemDataPtr val) const |
Sets RenderSystem private data. More... | |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. More... | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. More... | |
void | setUserAny (const Any &anything) |
Class which represents the renderable aspects of a set of shadow volume faces.
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inherited |
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inline |
Used only if isLightCapSeparate == true.
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inlinevirtual |
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inline |
Set the material to be used by the shadow, should be set by the caller before adding to a render queue.
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inlinevirtual |
Retrieves a weak reference to the material this renderable object uses.
Implements Ogre::Renderable.
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inlinevirtual |
Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable.
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inline |
Get the internal render operation for set up.
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pure virtual |
Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable.
Implemented in Ogre::ManualObject::ManualObjectSectionShadowRenderable.
Returns the camera-relative squared depth of this renderable.
Implements Ogre::Renderable.
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virtual |
Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable.
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inline |
Does this renderable require a separate light cap?
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inline |
Get the light cap version of this renderable.
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inlinevirtual |
Should this ShadowRenderable be treated as visible?
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pure virtual |
This function informs the shadow renderable that the global index buffer from the SceneManager has been updated.
As all shadow use this buffer their pointer must be updated as well.
indexBuffer | Pointer to the new index buffer. |
Implemented in Ogre::ManualObject::ManualObjectSectionShadowRenderable.
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inlinevirtualinherited |
Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
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inlinevirtualinherited |
Called just prior to the Renderable being rendered.
Reimplemented in Ogre::BillboardChain.
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inlinevirtualinherited |
Called immediately after the Renderable has been rendered.
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inlinevirtualinherited |
Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::BorderRenderable, Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchHW, and Ogre::InstanceBatchShader.
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inlineinherited |
Sets whether or not to use an 'identity' projection.
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inlineinherited |
Returns whether or not to use an 'identity' projection.
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inlineinherited |
Sets whether or not to use an 'identity' view.
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inlineinherited |
Returns whether or not to use an 'identity' view.
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inlinevirtualinherited |
Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, and Ogre::StaticGeometry::GeometryBucket.
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inlineinherited |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. |
value | The value to associate. |
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inlineinherited |
Removes a custom value which is associated with this Renderable at the given index.
index | Index of the parameter to remove. |
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inlineinherited |
Checks whether a custom value is associated with this Renderable at the given index.
index | Index of the parameter to check for existence. |
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inlineinherited |
Gets the custom value associated with this Renderable at the given index.
index | Index of the parameter to retrieve. |
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlinevirtualinherited |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
constantEntry | The auto constant entry referring to the parameter being updated |
params | The parameters object which this method should call to set the updated parameters. |
Reimplemented in Ogre::SubEntity.
References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.
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inlineinherited |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
override | true means that a lower camera detail will override this renderables detail level, false means it won't. |
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inlineinherited |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Referenced by Ogre::BorderRenderable::getPolygonModeOverrideable().
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inlineinherited |
Sets any kind of user value on this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
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inlineinherited |
Retrieves the custom user value associated with this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Gets RenderSystem private data.
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inlineinherited |
Sets RenderSystem private data.