![]() |
OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
Inheritance diagram for Ogre::SubMesh:Public Types | |
| typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator |
| typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
| typedef vector< unsigned short >::type | IndexMap |
| Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). More... | |
| typedef vector< IndexData * >::type | LODFaceList |
| typedef multimap< size_t, VertexBoneAssignment >::type | VertexBoneAssignmentList |
| Multimap of verex bone assignments (orders by vertex index) More... | |
Public Member Functions | |
| SubMesh () | |
| ~SubMesh () | |
| void | _compileBoneAssignments (void) |
| Must be called once to compile bone assignments into geometry buffer. More... | |
| void | _getRenderOperation (RenderOperation &rend, ushort lodIndex=0) |
| Returns a RenderOperation structure required to render this mesh. More... | |
| void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
| Assigns a vertex to a bone with a given weight, for skeletal animation. More... | |
| void | addTextureAlias (const String &aliasName, const String &textureName) |
| Adds the alias or replaces an existing one and associates the texture name to it. More... | |
| void | clearBoneAssignments (void) |
| Removes all bone assignments for this mesh. More... | |
| SubMesh * | clone (const String &newName, Mesh *parentMesh=0) |
| Makes a copy of this submesh object and gives it a new name. More... | |
| void | generateExtremes (size_t count) |
| Generate the submesh extremes (. More... | |
| AliasTextureIterator | getAliasTextureIterator (void) const |
| Gets an constant iterator to access all texture alias names assigned to this submesh. More... | |
| BoneAssignmentIterator | getBoneAssignmentIterator (void) |
| Gets an iterator for access all bone assignments. More... | |
| const VertexBoneAssignmentList & | getBoneAssignments () |
| Gets a const reference to the list of bone assignments. More... | |
| const String & | getMaterialName (void) const |
| size_t | getTextureAliasCount (void) const |
| Gets the number of texture aliases assigned to the sub mesh. More... | |
| bool | getVertexAnimationIncludesNormals () const |
| Returns whether animation on dedicated vertex data includes normals. More... | |
| VertexAnimationType | getVertexAnimationType (void) const |
| Get the type of any vertex animation used by dedicated geometry. More... | |
| bool | hasTextureAliases (void) const |
| returns true if the sub mesh has texture aliases More... | |
| bool | isBuildEdgesEnabled (void) const |
| Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. More... | |
| bool | isMatInitialised (void) const |
| Returns true if a material has been assigned to the submesh, otherwise returns false. More... | |
| void | removeAllTextureAliases (void) |
| removes all texture aliases from the sub mesh More... | |
| void | removeTextureAlias (const String &aliasName) |
| Remove a specific texture alias name from the sub mesh. More... | |
| void | setBuildEdgesEnabled (bool b) |
| void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Sets the name of the Material which this SubMesh will use. More... | |
| bool | updateMaterialUsingTextureAliases (void) |
| The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material. More... | |
Public Attributes | |
| IndexMap | blendIndexToBoneIndexMap |
| vector< Vector3 >::type | extremityPoints |
| A list of extreme points on the submesh (optional). More... | |
| IndexData * | indexData |
| Face index data. More... | |
| LODFaceList | mLodFaceList |
| RenderOperation::OperationType | operationType |
| The render operation type used to render this submesh. More... | |
| Mesh * | parent |
| Reference to parent Mesh (not a smart pointer so child does not keep parent alive). More... | |
| bool | useSharedVertices |
| Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. More... | |
| VertexData * | vertexData |
| Dedicated vertex data (only valid if useSharedVertices = false). More... | |
Friends | |
| class | Mesh |
| class | MeshSerializerImpl |
| class | MeshSerializerImpl_v1_1 |
| class | MeshSerializerImpl_v1_2 |
Defines a part of a complete mesh.
| typedef vector<unsigned short>::type Ogre::SubMesh::IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
| typedef vector<IndexData*>::type Ogre::SubMesh::LODFaceList |
| typedef multimap<size_t, VertexBoneAssignment>::type Ogre::SubMesh::VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index)
| Ogre::SubMesh::SubMesh | ( | ) |
| Ogre::SubMesh::~SubMesh | ( | ) |
| void Ogre::SubMesh::setMaterialName | ( | const String & | matName, |
| const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
||
| ) |
| const String& Ogre::SubMesh::getMaterialName | ( | void | ) | const |
| bool Ogre::SubMesh::isMatInitialised | ( | void | ) | const |
Returns true if a material has been assigned to the submesh, otherwise returns false.
| void Ogre::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, |
| ushort | lodIndex = 0 |
||
| ) |
Returns a RenderOperation structure required to render this mesh.
| rend | Reference to a RenderOperation structure to populate. |
| lodIndex | The index of the LOD to use. |
| void Ogre::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
| void Ogre::SubMesh::clearBoneAssignments | ( | void | ) |
| BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator | ( | void | ) |
Gets an iterator for access all bone assignments.
|
inline |
Gets a const reference to the list of bone assignments.
| void Ogre::SubMesh::_compileBoneAssignments | ( | void | ) |
Must be called once to compile bone assignments into geometry buffer.
| AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator | ( | void | ) | const |
Gets an constant iterator to access all texture alias names assigned to this submesh.
Adds the alias or replaces an existing one and associates the texture name to it.
| aliasName | is the name of the alias. |
| textureName | is the name of the texture to be associated with the alias |
| void Ogre::SubMesh::removeTextureAlias | ( | const String & | aliasName | ) |
Remove a specific texture alias name from the sub mesh.
| aliasName | is the name of the alias to be removed. If it is not found then it is ignored. |
| void Ogre::SubMesh::removeAllTextureAliases | ( | void | ) |
removes all texture aliases from the sub mesh
|
inline |
returns true if the sub mesh has texture aliases
|
inline |
Gets the number of texture aliases assigned to the sub mesh.
| bool Ogre::SubMesh::updateMaterialUsingTextureAliases | ( | void | ) |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
| VertexAnimationType Ogre::SubMesh::getVertexAnimationType | ( | void | ) | const |
Get the type of any vertex animation used by dedicated geometry.
|
inline |
Returns whether animation on dedicated vertex data includes normals.
| void Ogre::SubMesh::generateExtremes | ( | size_t | count | ) |
Generate the submesh extremes (.
| count | Number of extreme points to compute for the submesh. |
|
inline |
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
| void Ogre::SubMesh::setBuildEdgesEnabled | ( | bool | b | ) |
Makes a copy of this submesh object and gives it a new name.
| newName | The name to give the clone. |
| parentMesh | Optional mesh to make the parent of the newly created clone. If you leave this blank, the clone will be parented to the same Mesh as the original. |
|
friend |
|
friend |
|
friend |
|
friend |
| bool Ogre::SubMesh::useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| RenderOperation::OperationType Ogre::SubMesh::operationType |
The render operation type used to render this submesh.
| VertexData* Ogre::SubMesh::vertexData |
Dedicated vertex data (only valid if useSharedVertices = false).
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| IndexData* Ogre::SubMesh::indexData |
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| IndexMap Ogre::SubMesh::blendIndexToBoneIndexMap |
| LODFaceList Ogre::SubMesh::mLodFaceList |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
A list of extreme points on the submesh (optional).
| Mesh* Ogre::SubMesh::parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).