OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
Classes | |
class | Ogre::Archive |
Archive-handling class. More... | |
class | Ogre::ArchiveFactory |
Abstract factory class, archive codec plugins can register concrete subclasses of this. More... | |
class | Ogre::ArchiveManager |
This class manages the available ArchiveFactory plugins. More... | |
struct | Ogre::BackgroundProcessResult |
Encapsulates the result of a background queue request. More... | |
class | Ogre::DataStream |
General purpose class used for encapsulating the reading and writing of data. More... | |
class | Ogre::EmbeddedZipArchiveFactory |
Specialisation of ZipArchiveFactory for embedded Zip files. More... | |
class | Ogre::FileHandleDataStream |
Common subclass of DataStream for handling data from C-style file handles. More... | |
struct | Ogre::FileInfo |
Information about a file/directory within the archive will be returned using a FileInfo struct. More... | |
class | Ogre::FileStreamDataStream |
Common subclass of DataStream for handling data from std::basic_istream. More... | |
class | Ogre::FileSystemArchive |
Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More... | |
class | Ogre::FileSystemArchiveFactory |
Specialisation of ArchiveFactory for FileSystem files. More... | |
class | Ogre::GpuProgram |
Defines a program which runs on the GPU such as a vertex or fragment program. More... | |
class | Ogre::GpuProgramManager |
class | Ogre::HighLevelGpuProgram |
Abstract base class representing a high-level program (a vertex or fragment program). More... | |
class | Ogre::HighLevelGpuProgramFactory |
Interface definition for factories of HighLevelGpuProgram. More... | |
class | Ogre::HighLevelGpuProgramManager |
This ResourceManager manages high-level vertex and fragment programs. More... | |
class | Ogre::ManualResourceLoader |
Interface describing a manual resource loader. More... | |
class | Ogre::MemoryDataStream |
Common subclass of DataStream for handling data from chunks of memory. More... | |
class | Ogre::Mesh |
Resource holding data about 3D mesh. More... | |
struct | Ogre::MeshLodUsage |
A way of recording the way each LODs is recorded this Mesh. More... | |
class | Ogre::MeshManager |
Handles the management of mesh resources. More... | |
class | Ogre::MeshSerializer |
Class for serialising mesh data to/from an OGRE .mesh file. More... | |
class | Ogre::MeshSerializerImpl |
Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_1 |
Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_2 |
Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_3 |
Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_4 |
Class for providing backwards-compatibility for loading version 1.4 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_41 |
Class for providing backwards-compatibility for loading version 1.41 of the .mesh format. More... | |
class | Ogre::MeshSerializerImpl_v1_8 |
Class for providing backwards-compatibility for loading version 1.8 of the .mesh format. More... | |
class | Ogre::MeshSerializerListener |
class | Ogre::PrefabFactory |
A factory class that can create various mesh prefabs. More... | |
class | Ogre::Resource |
Abstract class representing a loadable resource (e.g. More... | |
class | Ogre::ResourceBackgroundQueue |
This class is used to perform Resource operations in a background thread. More... | |
class | Ogre::ResourceGroupListener |
This class defines an interface which is called back during resource group loading to indicate the progress of the load. More... | |
class | Ogre::ResourceGroupManager |
This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More... | |
class | Ogre::ResourceLoadingListener |
class | Ogre::ResourceManager |
Defines a generic resource handler. More... | |
class | Ogre::StreamSerialiser |
Utility class providing helper methods for reading / writing structured data held in a DataStream. More... | |
class | Ogre::SubMesh |
Defines a part of a complete mesh. More... | |
class | Ogre::Texture |
Abstract class representing a Texture resource. More... | |
class | Ogre::TextureManager |
Class for loading & managing textures. More... | |
class | Ogre::UnifiedHighLevelGpuProgram |
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More... | |
class | Ogre::UnifiedHighLevelGpuProgramFactory |
Factory class for Unified programs. More... | |
class | Ogre::ZipArchive |
Specialisation of the Archive class to allow reading of files from a zip format source archive. More... | |
class | Ogre::ZipArchiveFactory |
Specialisation of ArchiveFactory for Zip files. More... | |
class | Ogre::ZipDataStream |
Specialisation of DataStream to handle streaming data from zip archives. More... | |
Typedefs | |
typedef WorkQueue::RequestID | Ogre::BackgroundProcessTicket |
Identifier of a background process. More... | |
typedef list< DataStreamPtr >::type | Ogre::DataStreamList |
List of DataStream items. More... | |
typedef SharedPtr< DataStreamList > | Ogre::DataStreamListPtr |
Shared pointer to list of DataStream items. More... | |
typedef vector< FileInfo >::type | Ogre::FileInfoList |
typedef SharedPtr< FileInfoList > | Ogre::FileInfoListPtr |
typedef vector<FileInfo>::type Ogre::FileInfoList |
typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr |
typedef list<DataStreamPtr>::type Ogre::DataStreamList |
List of DataStream items.
Shared pointer to list of DataStream items.
Identifier of a background process.
enum Ogre::GpuProgramType |
enum Ogre::MeshChunkID |
Definition of the OGRE .mesh file format.
.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)
A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)
A .mesh file only contains a single mesh, which can itself have multiple submeshes.
enum Ogre::TextureUsage |
Enum identifying the texture usage.
Enumerator | |
---|---|
TU_STATIC | same as HardwareBuffer::HBU_STATIC |
TU_DYNAMIC | same as HardwareBuffer::HBU_DYNAMIC |
TU_WRITE_ONLY | same as HardwareBuffer::HBU_WRITE_ONLY |
TU_STATIC_WRITE_ONLY | |
TU_DYNAMIC_WRITE_ONLY | |
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE | |
TU_AUTOMIPMAP | Mipmaps will be automatically generated for this texture. The exact algorithm used is not defined, but you can assume it to be a 2x2 box filter. |
TU_RENDERTARGET | This texture will be a render target, i.e. used as a target for render to texture setting this flag will ignore all other texture usages except TU_AUTOMIPMAP and TU_NOTSHADERRESOURCE |
TU_NOTSHADERRESOURCE | Hint, that could be combined with TU_RENDERTARGET to remove possible limitations on some hardware. |
TU_DEFAULT | Default to automatic mipmap generation static textures. |
enum Ogre::TextureAccess |
enum Ogre::TextureType |
Enum identifying the texture type.
enum Ogre::TextureMipmap |
Enum identifying special mipmap numbers.
Enumerator | |
---|---|
MIP_UNLIMITED | Generate mipmaps up to 1x1. |
MIP_DEFAULT | Use TextureManager default. |