OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Structure recording a queued submesh for the build. More...
#include <OgreInstancedGeometry.h>
Public Attributes | |
SubMeshLodGeometryLinkList * | geometryLodList |
Link to LOD list of geometry, potentially optimised. More... | |
unsigned int | ID |
String | materialName |
Quaternion | orientation |
Vector3 | position |
Vector3 | scale |
SubMesh * | submesh |
AxisAlignedBox | worldBounds |
Pre-transformed world AABB. More... | |
Structure recording a queued submesh for the build.
SubMesh* Ogre::InstancedGeometry::QueuedSubMesh::submesh |
SubMeshLodGeometryLinkList* Ogre::InstancedGeometry::QueuedSubMesh::geometryLodList |
Link to LOD list of geometry, potentially optimised.
String Ogre::InstancedGeometry::QueuedSubMesh::materialName |
Vector3 Ogre::InstancedGeometry::QueuedSubMesh::position |
Quaternion Ogre::InstancedGeometry::QueuedSubMesh::orientation |
Vector3 Ogre::InstancedGeometry::QueuedSubMesh::scale |
AxisAlignedBox Ogre::InstancedGeometry::QueuedSubMesh::worldBounds |
Pre-transformed world AABB.
unsigned int Ogre::InstancedGeometry::QueuedSubMesh::ID |