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enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE,
Ogre::LBO_ADD,
Ogre::LBO_MODULATE,
Ogre::LBO_ALPHA_BLEND
} |
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
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enum | Ogre::LayerBlendOperationEx {
Ogre::LBX_SOURCE1,
Ogre::LBX_SOURCE2,
Ogre::LBX_MODULATE,
Ogre::LBX_MODULATE_X2,
Ogre::LBX_MODULATE_X4,
Ogre::LBX_ADD,
Ogre::LBX_ADD_SIGNED,
Ogre::LBX_ADD_SMOOTH,
Ogre::LBX_SUBTRACT,
Ogre::LBX_BLEND_DIFFUSE_ALPHA,
Ogre::LBX_BLEND_TEXTURE_ALPHA,
Ogre::LBX_BLEND_CURRENT_ALPHA,
Ogre::LBX_BLEND_MANUAL,
Ogre::LBX_DOTPRODUCT,
Ogre::LBX_BLEND_DIFFUSE_COLOUR
} |
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
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enum | Ogre::LayerBlendSource {
Ogre::LBS_CURRENT,
Ogre::LBS_TEXTURE,
Ogre::LBS_DIFFUSE,
Ogre::LBS_SPECULAR,
Ogre::LBS_MANUAL
} |
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
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enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR,
Ogre::LBT_ALPHA
} |
| Type of texture blend mode. More...
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enum | Ogre::SceneBlendFactor {
Ogre::SBF_ONE,
Ogre::SBF_ZERO,
Ogre::SBF_DEST_COLOUR,
Ogre::SBF_SOURCE_COLOUR,
Ogre::SBF_ONE_MINUS_DEST_COLOUR,
Ogre::SBF_ONE_MINUS_SOURCE_COLOUR,
Ogre::SBF_DEST_ALPHA,
Ogre::SBF_SOURCE_ALPHA,
Ogre::SBF_ONE_MINUS_DEST_ALPHA,
Ogre::SBF_ONE_MINUS_SOURCE_ALPHA
} |
| Blending factors for manually blending objects with the scene. More...
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enum | Ogre::SceneBlendOperation {
Ogre::SBO_ADD,
Ogre::SBO_SUBTRACT,
Ogre::SBO_REVERSE_SUBTRACT,
Ogre::SBO_MIN,
Ogre::SBO_MAX
} |
| Blending operations controls how objects are blended into the scene. More...
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enum | Ogre::SceneBlendType {
Ogre::SBT_TRANSPARENT_ALPHA,
Ogre::SBT_TRANSPARENT_COLOUR,
Ogre::SBT_ADD,
Ogre::SBT_MODULATE,
Ogre::SBT_REPLACE
} |
| Types of blending that you can specify between an object and the existing contents of the scene. More...
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