OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreHardwareUniformBuffer.h"
Classes | |
class | Ogre::D3D11HLSLProgram |
Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More... | |
class | Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices |
Command object for setting matrix packing in column-major order. More... | |
class | Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility |
Command object for setting backwards compatibility. More... | |
class | Ogre::D3D11HLSLProgram::CmdEntryPoint |
Command object for setting entry point. More... | |
class | Ogre::D3D11HLSLProgram::CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
class | Ogre::D3D11HLSLProgram::CmdTarget |
Command object for setting target assembler. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | INVALID_IDX (unsigned int)-1 |
Typedefs | |
typedef std::vector< byte > | Ogre::MicroCode |
#define INVALID_IDX (unsigned int)-1 |