OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreD3D11HLSLProgram.h File Reference

Classes

class  Ogre::D3D11HLSLProgram
 Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
 
class  Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility
 Command object for setting backwards compatibility. More...
 
class  Ogre::D3D11HLSLProgram::CmdEntryPoint
 Command object for setting entry point. More...
 
class  Ogre::D3D11HLSLProgram::CmdPreprocessorDefines
 Command object for setting macro defines. More...
 
class  Ogre::D3D11HLSLProgram::CmdTarget
 Command object for setting target assembler. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define INVALID_IDX   (unsigned int)-1
 

Typedefs

typedef std::vector< byte > Ogre::MicroCode
 

Macro Definition Documentation

◆ INVALID_IDX

#define INVALID_IDX   (unsigned int)-1