OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreLogManager.h"
#include "OgreMath.h"
#include "OgreGLES2Exports.h"
#include "OgreGLES2Config.h"
#include <GLES3/glesw.h>
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | ENABLE_GL_CHECK 0 |
#define | getGLES2RenderSystem() dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem()) |
#define | GL_DEPTH_COMPONENT32_OES GL_DEPTH_COMPONENT32F |
#define | GL_FILL 0x1B02 |
#define | OGRE_CHECK_GL_ERROR(glFunc) { glFunc; } |
#define | OGRE_IF_IOS_VERSION_IS_GREATER_THAN(vers) |
Typedefs | |
typedef GLContext | Ogre::GLES2Context |
typedef shared_ptr< GLES2GpuProgram > | Ogre::GLES2GpuProgramPtr |
typedef shared_ptr< GLES2Texture > | Ogre::GLES2TexturePtr |
#define OGRE_IF_IOS_VERSION_IS_GREATER_THAN | ( | vers | ) |
#define getGLES2RenderSystem | ( | ) | dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem()) |
#define GL_FILL 0x1B02 |
#define GL_DEPTH_COMPONENT32_OES GL_DEPTH_COMPONENT32F |
#define ENABLE_GL_CHECK 0 |
#define OGRE_CHECK_GL_ERROR | ( | glFunc | ) | { glFunc; } |