OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreGLES2Prerequisites.h File Reference
#include "OgrePrerequisites.h"
#include "OgreLogManager.h"
#include "OgreMath.h"
#include "OgreGLES2Exports.h"
#include "OgreGLES2Config.h"
#include <GLES3/glesw.h>

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define ENABLE_GL_CHECK   0
 
#define getGLES2RenderSystem()   dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem())
 
#define GL_DEPTH_COMPONENT32_OES   GL_DEPTH_COMPONENT32F
 
#define GL_FILL   0x1B02
 
#define OGRE_CHECK_GL_ERROR(glFunc)   { glFunc; }
 
#define OGRE_IF_IOS_VERSION_IS_GREATER_THAN(vers)
 

Typedefs

typedef GLContext Ogre::GLES2Context
 
typedef shared_ptr< GLES2GpuProgram > Ogre::GLES2GpuProgramPtr
 
typedef shared_ptr< GLES2Texture > Ogre::GLES2TexturePtr
 

Macro Definition Documentation

◆ OGRE_IF_IOS_VERSION_IS_GREATER_THAN

#define OGRE_IF_IOS_VERSION_IS_GREATER_THAN (   vers)

◆ getGLES2RenderSystem

#define getGLES2RenderSystem ( )    dynamic_cast<GLES2RenderSystem*>(Root::getSingleton().getRenderSystem())

◆ GL_FILL

#define GL_FILL   0x1B02

◆ GL_DEPTH_COMPONENT32_OES

#define GL_DEPTH_COMPONENT32_OES   GL_DEPTH_COMPONENT32F

◆ ENABLE_GL_CHECK

#define ENABLE_GL_CHECK   0

◆ OGRE_CHECK_GL_ERROR

#define OGRE_CHECK_GL_ERROR (   glFunc)    { glFunc; }