|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGLSupportPrerequisites.h"#include "OgreConfig.h"#include "OgreHardwareVertexBuffer.h"#include "OgreGLSLShaderCommon.h"#include "OgreHardwareUniformBuffer.h"| Classes | |
| class | Ogre::GLSLProgramCommon | 
| struct | Ogre::GLUniformReference | 
| Structure used to keep track of named uniforms in the linked program object.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef GLUniformBufferList::iterator | Ogre::GLUniformBufferIterator | 
| typedef std::vector< HardwareUniformBufferSharedPtr > | Ogre::GLUniformBufferList | 
| typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator | 
| typedef std::vector< GLUniformReference > | Ogre::GLUniformReferenceList |