OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreShaderExTextureAtlasSampler.h File Reference

Classes

struct  Ogre::RTShader::TextureAtlasRecord
 
class  Ogre::RTShader::TextureAtlasSampler
 Implements texture atlas sampling. More...
 
class  Ogre::RTShader::TextureAtlasSamplerFactory
 A factory that enables creation of TextureAtlasSampler instances. More...
 
struct  Ogre::RTShader::TextureAtlasSamplerFactory::TextureAtlasAttib
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::RTShader
 

Macros

#define TAS_MAX_TEXTURES   4
 

Typedefs

typedef std::map< String, TextureAtlasTablePtr > Ogre::RTShader::TextureAtlasMap
 
typedef std::vector< TextureAtlasRecord > Ogre::RTShader::TextureAtlasTable
 
typedef SharedPtr< TextureAtlasTable > Ogre::RTShader::TextureAtlasTablePtr
 

Functions

_OgreRTSSExport void Ogre::RTShader::operator<< (std::ostream &o, const TextureAtlasSamplerFactory::TextureAtlasAttib &tai)
 

Macro Definition Documentation

◆ TAS_MAX_TEXTURES

#define TAS_MAX_TEXTURES   4