|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreResource.h"#include "OgreStringVector.h"#include "OgreAnimation.h"#include "OgreHeaderPrefix.h"#include "OgreSharedPtr.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::LinkedSkeletonAnimationSource | 
| Link to another skeleton to share animations.  More... | |
| class | Ogre::Skeleton | 
| A collection of Bone objects used to animate a skinned mesh.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Macros | |
| #define | OGRE_MAX_NUM_BONES 256 | 
| Enumerations | |
| enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE = 0, Ogre::ANIMBLEND_CUMULATIVE = 1 } |