Inputs (for material used for rendering the quad)  
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#include <OgreCompositionPass.h>
Inputs (for material used for rendering the quad) 
◆ InputTex() [1/2]
  
  | 
        
          | Ogre::CompositionPass::InputTex::InputTex | ( |  | ) |  |  | inline | 
 
 
◆ InputTex() [2/2]
  
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          | Ogre::CompositionPass::InputTex::InputTex | ( | const String & | _name, |  
          |  |  | size_t | _mrtIndex = 0 |  
          |  | ) |  |  |  | inline | 
 
 
◆ name
      
        
          | String Ogre::CompositionPass::InputTex::name | 
      
 
Name (local) of the input texture (empty == no input) 
 
 
◆ mrtIndex
      
        
          | size_t Ogre::CompositionPass::InputTex::mrtIndex | 
      
 
MRT surface index if applicable. 
 
 
The documentation for this struct was generated from the following file: